#ifndef _UNIFORM_EFFECTS_CONSTANTS_H #define _UNIFORM_EFFECTS_CONSTANTS_H #include "shaders/uniformMacro.h" #ifdef MCPE_PLATFORM_NX uniform EffectsConstants { #endif // BEGIN_UNIFORM_BLOCK(EffectsConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead UNIFORM vec2 EFFECT_UV_OFFSET; END_UNIFORM_BLOCK #endif