#ifndef _UNIFORM_BADGER_CONSTANTS_H #define _UNIFORM_BADGER_CONSTANTS_H #include "shaders/uniformMacro.h" #ifdef MCPE_PLATFORM_NX #extension GL_ARB_enhanced_layouts : enable uniform BadgerConstants { #endif UNIFORM int NUM_STRUCTURES; UNIFORM vec4 STRUCTURE_DATA[8]; UNIFORM vec4 STRUCTURE_COLOR[8]; END_UNIFORM_BLOCK #endif