// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionCentroidUV.h" #include "shaders/uniformShaderConstants.h" uniform sampler2D TEXTURE_0; void main() { vec4 diffuse = texture2D( TEXTURE_0, uv ); if(diffuse.a < 0.5) discard; gl_FragColor = CURRENT_COLOR; }