// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionCentroidUV.h" uniform sampler2D TEXTURE_0; void main() { vec4 color = texture2D( TEXTURE_0, uv ); #ifdef ALPHA_TEST if(color.a < 0.5) discard; #endif gl_FragColor = color; }