// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/vertexVersionSimple.h" #include "shaders/uniformWorldConstants.h" attribute mediump vec4 POSITION; attribute vec2 TEXCOORD_0; varying vec2 uv0; void main() { gl_Position = WORLDVIEWPROJ * POSITION; uv0 = TEXCOORD_0; //this is to make it come closer to the camera and avoid z-fighting gl_Position.z -= 0.0001; }