// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionSimple.h" #include "shaders/uniformShaderConstants.h" #include "shaders/uniformPerFrameConstants.h" varying vec2 uv0; void main() { vec4 color = CURRENT_COLOR; color.a = 0.1; gl_FragColor = color; #if defined(FORCE_DEPTH_ZERO) && __VERSION__ >= 300 gl_FragDepth = 0.0; #endif }