// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionSimple.h" #include "shaders/uniformShaderConstants.h" varying vec4 color; void main() { gl_FragColor.rgb = mix(color.rgb, CURRENT_COLOR.rgb, color.a); gl_FragColor.a = 1.0; }