{ "definition.stray": { "textures": { "default": "textures/entity/skeleton/stray", "overlay": "textures/entity/skeleton/stray_overlay" }, "geometry": { "default": "geometry.skeleton.stray", "armor1": "geometry.humanoid.armor1", "armor2": "geometry.humanoid.armor2", "overlay": "geometry.stray.armor" } } }