#include "ShaderConstantsGNM.h" struct VS_Input { float3 position : POSITION; float2 uv : TEXCOORD_0; }; struct PS_Input { float4 position : S_POSITION; float2 uv : TEXCOORD_0; float2 uv1 : TEXCOORD_1; }; PS_Input main(in VS_Input VSInput) { PS_Input PSInput = (PS_Input)0; PSInput.uv = VSInput.uv; PSInput.uv.y += V_OFFSET; PSInput.uv1 = VSInput.uv; PSInput.uv1.y += V_BLEND_OFFSET; PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1)); return PSInput; }