#ifndef _UNIFORM_DEBUG_CONSTANTS_H #define _UNIFORM_DEBUG_CONSTANTS_H #include "shaders/uniformMacro.h" #ifdef MCPE_PLATFORM_NX uniform DebugConstants { #endif // BEGIN_UNIFORM_BLOCK(DebugConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead UNIFORM float TEXTURE_ARRAY_INDEX_0; END_UNIFORM_BLOCK #endif