{ "materials": { "version": "1.0.0", "terrain_inside_block": { "depthFunc": "LessEqual", "vertexShader": "shaders/position.vertex", "vrGeometryShader": "shaders/position.geometry", "fragmentShader": "shaders/current_color.fragment", "vertexFields": [ { "field": "Position" } ], "msaaSupport": "MSAA" } } }