{ "definition.villager": { "textures": { "farmer": "textures/entity/villager/farmer", "librarian": "textures/entity/villager/librarian", "priest": "textures/entity/villager/priest", "smith": "textures/entity/villager/smith", "butcher": "textures/entity/villager/butcher" }, "geometry": { "default": "geometry.villager" } } }