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#include "ShaderConstants.fxh"
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struct PS_Input
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{
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float4 position : SV_Position;
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float4 color : COLOR;
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};
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struct PS_Output
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{
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float4 color : SV_Target;
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};
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void main( in PS_Input PSInput, out PS_Output PSOutput )
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{
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PSOutput.color.rgb = lerp(PSInput.color.rgb, CURRENT_COLOR.rgb, PSInput.color.a);
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PSOutput.color.a = 1;
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}
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