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Stillkill committed 2026-03-08 15:34:38 -05:00
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#include "ShaderConstantsGNM.h"
struct PS_Input {
float4 position : S_POSITION;
float4 color : COLOR;
float2 uv0 : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
};
float4 main(in PS_Input PSInput)
{
float4 diffuse = TEXTURE_0.Sample(TextureSampler0, PSInput.uv0) * TEXTURE_1.Sample(TextureSampler1, PSInput.uv1);
#ifdef ALPHA_TEST
if(diffuse.a < 0.5)
discard;
#endif
diffuse *= PSInput.color;
return diffuse;
}