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Stillkill committed 2026-03-08 15:34:38 -05:00
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#include "ShaderConstantsGNM.h"
struct VS_Input {
float3 position : POSITION;
float2 uv : TEXCOORD_0;
};
struct PS_Input {
float4 position : S_POSITION;
float2 uv : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
};
PS_Input main(in VS_Input VSInput)
{
PS_Input PSInput = (PS_Input)0;
PSInput.uv = VSInput.uv;
PSInput.uv.y += V_OFFSET;
PSInput.uv1 = VSInput.uv;
PSInput.uv1.y += V_BLEND_OFFSET;
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
return PSInput;
}