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Stillkill committed 2026-03-08 15:34:38 -05:00
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#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
float4 color : COLOR;
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
float4 outColor = PSInput.color;
outColor.rgb *= CURRENT_COLOR.rgb * PSInput.color.a;
return outColor;
}