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#include "ShaderConstantsGNM.h"
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struct PS_Input
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{
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float4 position : S_POSITION;
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float4 color : COLOR;
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};
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float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
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{
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float4 outColor = PSInput.color;
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outColor.rgb *= CURRENT_COLOR.rgb * PSInput.color.a;
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return outColor;
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}
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