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#include "ShaderConstantsGNM.h"
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struct PS_Input
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{
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float4 position : S_POSITION;
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float4 light : LIGHT;
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};
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float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
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{
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float4 color = lerp( float4( 1, 1, 1, 1 ), PSInput.light, PSInput.light.a );
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color.rgb = lerp( color, OVERLAY_COLOR, OVERLAY_COLOR.a ).rgb;
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return color;
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}
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