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// DO NOT HAVE THIS INCLUDE BE THE FIRST LINE! we need a #define to be respected in the .fxh file
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#include "ShaderConstantsGNM.h"
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struct PS_Input
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{
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float4 position : S_POSITION;
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float2 uv : TEXCOORD_0; // the stereo texture uses a texture array
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};
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float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
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{
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return TEXTURE_0.Sample(TextureSampler0, PSInput.uv);
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}
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