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#include "ShaderConstantsGNM.h"
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struct VS_Input
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{
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float4 position : POSITION;
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float4 color : COLOR;
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};
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struct PS_Input
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{
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float4 position : S_POSITION;
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float4 color : COLOR;
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};
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PS_Input main( in VS_Input VSInput )
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{
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PS_Input PSInput = (PS_Input)0;
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PSInput.color = VSInput.color;
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PSInput.position = mul(WORLDVIEWPROJ, VSInput.position);
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return PSInput;
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}
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