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Stillkill committed 2026-03-08 15:34:38 -05:00
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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/vertexVersionCentroidUV.h"
#include "shaders/uniformWorldConstants.h"
attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;
void main()
{
POS4 pos = WORLDVIEW * POSITION;
gl_Position = PROJ * pos;
uv = TEXCOORD_0;
}