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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/vertexVersionCentroidUV.h"
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#include "shaders/uniformWorldConstants.h"
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attribute POS4 POSITION;
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attribute vec2 TEXCOORD_0;
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void main()
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{
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POS4 pos = WORLDVIEW * POSITION;
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gl_Position = PROJ * pos;
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uv = TEXCOORD_0;
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}
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