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#ifndef _UNIFORM_INTER_FRAME_CONSTANTS_H
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#define _UNIFORM_INTER_FRAME_CONSTANTS_H
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#include "shaders/uniformMacro.h"
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#ifdef MCPE_PLATFORM_NX
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uniform InterFrameConstants {
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#endif
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// BEGIN_UNIFORM_BLOCK(InterFrameConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
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// in secs. This is reset every 1 hour. so the range is [0, 3600]
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// make sure your shader handles the case when it transitions from 3600 to 0
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UNIFORM float TOTAL_REAL_WORLD_TIME;
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UNIFORM MAT4 CUBE_MAP_ROTATION;
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END_UNIFORM_BLOCK
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#endif
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