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#ifndef _UNIFORM_ENTITY_CONSTANTS_H
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#define _UNIFORM_ENTITY_CONSTANTS_H
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#include "shaders/uniformMacro.h"
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#ifdef MCPE_PLATFORM_NX
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uniform EntityConstants {
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#endif
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// BEGIN_UNIFORM_BLOCK(EntityConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
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UNIFORM vec4 OVERLAY_COLOR;
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UNIFORM vec4 TILE_LIGHT_COLOR;
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UNIFORM vec4 CHANGE_COLOR;
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UNIFORM vec4 GLINT_COLOR;
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UNIFORM vec4 TEAM_COLOR;
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UNIFORM vec4 UV_ANIM;
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UNIFORM vec2 UV_OFFSET;
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UNIFORM vec2 UV_ROTATION;
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UNIFORM vec2 GLINT_UV_SCALE;
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END_UNIFORM_BLOCK
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#endif
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