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#ifndef _UNIFORM_DEBUG_CONSTANTS_H
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#define _UNIFORM_DEBUG_CONSTANTS_H
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#include "shaders/uniformMacro.h"
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#ifdef MCPE_PLATFORM_NX
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uniform DebugConstants {
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#endif
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// BEGIN_UNIFORM_BLOCK(DebugConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
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UNIFORM float TEXTURE_ARRAY_INDEX_0;
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END_UNIFORM_BLOCK
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#endif
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