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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionCentroid.h"
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#if __VERSION__ >= 300
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#if defined(TEXEL_AA) && defined(TEXEL_AA_FEATURE)
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_centroid in highp vec2 uv;
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#else
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_centroid in vec2 uv;
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#endif
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#else
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// version 100 code
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varying vec2 uv;
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#endif
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#include "shaders/uniformShaderConstants.h"
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#include "shaders/util.h"
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uniform sampler2D TEXTURE_0;
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void main()
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{
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#if !defined(TEXEL_AA) || !defined(TEXEL_AA_FEATURE)
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vec4 diffuse = texture2D( TEXTURE_0, uv );
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#else
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vec4 diffuse = texture2D_AA(TEXTURE_0, uv );
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#endif
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#ifdef ALPHA_TEST
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if(diffuse.a < 0.0625)
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discard;
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#endif
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gl_FragColor = diffuse;
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}
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