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Stillkill committed 2026-03-08 15:34:38 -05:00
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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroidUV.h"
#include "shaders/uniformShaderConstants.h"
uniform sampler2D TEXTURE_0;
void main()
{
vec4 diffuse = texture2D( TEXTURE_0, uv );
if(diffuse.a < 0.5)
discard;
gl_FragColor = CURRENT_COLOR;
}