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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionCentroidUV.h"
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uniform sampler2D TEXTURE_0;
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void main()
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{
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vec4 color = texture2D( TEXTURE_0, uv );
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#ifdef ALPHA_TEST
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if(color.a < 0.5)
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discard;
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#endif
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gl_FragColor = color;
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}
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