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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionSimple.h"
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#include "shaders/uniformShaderConstants.h"
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#include "shaders/uniformPerFrameConstants.h"
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varying vec2 uv0;
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void main()
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{
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vec4 color = CURRENT_COLOR;
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color.a = 0.1;
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gl_FragColor = color;
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#if defined(FORCE_DEPTH_ZERO) && __VERSION__ >= 300
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gl_FragDepth = 0.0;
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#endif
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}
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