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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionSimple.h"
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#include "shaders/uniformShaderConstants.h"
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varying vec4 color;
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void main()
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{
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gl_FragColor.rgb = mix(color.rgb, CURRENT_COLOR.rgb, color.a);
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gl_FragColor.a = 1.0;
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}
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