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Stillkill committed 2026-03-08 15:34:38 -05:00
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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionSimple.h"
#include "shaders/uniformEntityConstants.h"
varying vec4 light;
void main()
{
vec4 color = mix(vec4(1), light, light.a );
color.rgb = mix(color, OVERLAY_COLOR, OVERLAY_COLOR.a).rgb;
gl_FragColor = color;
}