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// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionCentroid.h"
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uniform sampler2D TEXTURE_0;
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#if __VERSION__ >= 300
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_centroid varying vec4 uv;
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#else
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varying vec4 uv;
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#endif
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#ifdef ENABLE_FOG
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varying vec4 fogColor;
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#endif
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#ifdef ENABLE_LIGHT
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varying vec4 light;
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#endif
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#ifndef DISABLE_TINTING
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varying vec4 color;
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#endif
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void main()
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{
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vec4 diffuse = texture2D(TEXTURE_0, uv.xy);
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vec4 base = texture2D(TEXTURE_0, uv.zw);
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#ifndef DISABLE_TINTING
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base.a = mix(diffuse.r * diffuse.a, diffuse.a, color.a);
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base.rgb *= color.rgb;
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#endif
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#ifdef ENABLE_LIGHT
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base.rgb *= light.rgb;
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#endif
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#ifdef ENABLE_FOG
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//apply fog
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base.rgb = mix( base.rgb, fogColor.rgb, fogColor.a );
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#endif
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gl_FragColor = base;
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}
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