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@@ -0,0 +1,86 @@
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{
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"materials": {
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"version": "1.0.0",
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"overlay_quad": {
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"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
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"textureFilter": "Bilinear"
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{ "field": "Position" },
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{ "field": "UV0" }
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],
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"blendSrc": "SourceAlpha",
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"blendDst": "OneMinusSrcAlpha",
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"depthFunc": "Always",
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture_raw_alphatest.fragment"
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},
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"debug": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/color.vertex",
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"vrGeometryShader": "shaders/color.geometry",
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"fragmentShader": "shaders/color.fragment",
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "Color" }
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],
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"msaaSupport": "MSAA"
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},
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"overlay_quad_clear": {
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"depthFunc": "Always",
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"vertexShader": "shaders/simple.vertex",
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"vrGeometryShader": "shaders/color.geometry",
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"fragmentShader": "shaders/color.fragment",
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"vertexFields": [
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{ "field": "Position" }
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"msaaSupport": "Both"
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"+states": [
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"Blending"
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],
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"+defines": [
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"ALPHA_TEST",
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"USE_LIGHTING"
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/text.fragment",
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "Color" },
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{ "field": "UV0" }
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],
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"+samplerStates": [
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{
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"textureFilter": "Point"
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}
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],
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"msaaSupport": "MSAA"
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}
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}
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}
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