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@@ -0,0 +1,258 @@
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{
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{ "field": "UV0" }
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"ENABLE_VERTEX_TINT_MASK"
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"StencilWrite",
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"EnableStencilTest",
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"DisableColorWrite",
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"DisableDepthWrite"
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{ "field": "Position" }
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"+states": [
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"DisableDepthWrite"
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"fragmentShader": "shaders/color.fragment",
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "Color" }
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]
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},
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"vertexShader": "shaders/uv.vertex",
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{ "field": "Position" },
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{ "field": "UV0" }
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]
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},
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"ui_textured_and_glcolor:ui_base": {
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"+states": [
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"DisableDepthWrite"
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"vertexShader": "shaders/uv.vertex",
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"vrGeometryShader": "shaders/uv.geometry",
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"fragmentShader": "shaders/texture_ccolor.fragment",
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"alphaDst": "DestColor",
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "UV0" }
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]
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},
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"ui_textured_and_glcolor_sprite:ui_textured_and_glcolor": {
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},
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"ui_item:ui_base": {
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"vertexShader": "shaders/color_uv.vertex",
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"vrGeometryShader": "shaders/color_uv.geometry",
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"fragmentShader": "shaders/color_texture.fragment",
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"+defines": [ "ALPHA_TEST", "ENABLE_VERTEX_TINT_MASK" ]
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},
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"ui_invert_overlay:ui_base": {
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"blendSrc": "OneMinusDestColor",
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"vertexShader": "shaders/position.vertex",
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"vrGeometryShader": "shaders/position.geometry",
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"fragmentShader": "shaders/flat_white.fragment",
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"vertexFields": [
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{ "field": "Position" }
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]
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},
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"vertexShader": "shaders/uv_time_rotate.vertex",
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"vrGeometryShader": "shaders/uv.geometry",
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"fragmentShader": "shaders/texture.fragment",
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"+samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "Bilinear"
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}
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],
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "UV0" }
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]
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},
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"vertexShader": "shaders/uv.vertex",
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"vrGeometryShader": "shaders/uv.geometry",
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"fragmentShader": "shaders/texture.fragment",
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "UV0" }
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]
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},
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"animated_texture_blit": {
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"+states": [
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"DisableDepthTest",
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"DisableCulling"
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],
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"frontFace": {
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"stencilReadMask": 240,
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"vertexShader": "shaders/uv_blend_flipbook.vertex",
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{ "field": "UV0" }
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"isAnimatedTexture": 1
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}
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}
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}
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