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Stillkill committed 2026-03-08 15:34:38 -05:00
commit 86efc669e9
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@@ -0,0 +1,18 @@
{
"format_version": 1,
"header": {
"description": "resourcePack.vanilla_base.description",
"name": "resourcePack.vanilla_base.name",
"uuid": "9ae3d2cc-7811-404c-b578-cb27689c8ac5",
"version": [ 0, 0, 1 ],
"min_engine_version": [1, 2, 6]
},
"modules": [
{
"description": "resourcePack.vanilla_base.description",
"type": "resources",
"uuid": "68ebfd58-ebda-4975-8f19-aa5503c006d2",
"version": [ 0, 0, 1 ]
}
]
}
@@ -0,0 +1,4 @@
[
{"path":"materials/ui.material"},
{"path":"materials/ui3D.material"}
]
@@ -0,0 +1,6 @@
[
{"path":"materials/hologram.material"},
{"path":"materials/terrain.material", "+defines":["FANCY"]},
{"path":"materials/terrain.material", "+defines":["FANCY", "FOG"]},
{"path":"materials/terrain.material", "+defines":["FANCY", "ALWAYS_LIT"]}
]
@@ -0,0 +1,419 @@
{
"materials": {
"version": "1.0.0",
"holoscreen_monoscopic_quad": {
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"msaaSupport": "Both"
},
"holoscreen_level_quad": {
"+states": [ "DisableCulling", "DisableDepthWrite" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture.fragment",
"msaaSupport": "Both"
},
"holo_hud_quad": {
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "LessEqual",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"msaaSupport": "Both"
},
"holoscreen_stereoscopic_quad": {
"+defines": [
"USE_STEREO_TEXTURE_ARRAY"
],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"depthFunc": "LessEqual",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/hologram_uv_stereo.geometry",
"fragmentShader": "shaders/hologram_texture_stereo.fragment"
},
"hologram": {
"+defines": [
"ALPHA_TEST"
],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"depthFunc": "LessEqual",
"vertexShader": "shaders/color_uv.vertex",
"vrGeometryShader": "shaders/color_uv.geometry",
"fragmentShader": "shaders/color_texture.fragment"
},
"hololens_LSRPlane": {
"+states":["DisableCulling", "DisableDepthWrite", "Blending"],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc":"LessEqual",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"vertexFields": [
{ "field": "Position" }
]
},
"hololens_LSRPlaneTextured": {
"+states":["DisableCulling", "DisableDepthWrite", "Blending"],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc":"LessEqual",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment"
},
"hololens_UICursor": {
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"msaaSupport": "Both",
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment"
},
"hololens_UICursor_ingame_pseudoshadow": {
"+states": [ "DisableDepthWrite", "Blending" ],
"vertexFields": [
{ "field": "Position" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "LessEqual",
"depthBias": 1000.0,
"slopeScaledDepthBias": 1.0,
"depthBiasOGL": 5.0,
"slopeScaledDepthBiasOGL": 5.0,
"msaaSupport": "Both",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment"
},
"hololens_UICursor_ingame_mainpart": {
"+states": [ "Blending" ],
"vertexFields": [
{ "field": "Position" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "LessEqual",
"depthBias": 2000,
"slopeScaledDepthBias": 2,
"depthBiasOGL": 10,
"slopeScaledDepthBiasOGL": 10,
"msaaSupport": "Both",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment"
},
"hologram_hit_effect": {
"+states": [
"DisableDepthTest",
"Blending"
],
"vertexFields": [
{ "field": "Position" }
],
"msaaSupport": "MSAA",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment"
},
"reality_frame_cutout": {
"+states": [ "Blending" ],
"+defines": [
"FORCE_DEPTH_ZERO"
],
"vertexFields": [
{ "field": "Position" }
],
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"msaaSupport": "Both"
},
"reality_frame_skyfill": {
"+states": [
"DisableDepthTest",
"Blending"
],
"vertexFields": [
{ "field": "Position" }
],
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"msaaSupport": "Both"
},
"living_room": {
"depthFunc": "LessEqual",
"+defines": [ "TEXEL_AA" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "TexelAA"
},
{
"samplerIndex": 1,
"textureFilter": "TexelAA"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"msaaSupport": "MSAA"
},
"holo_coord_frame": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/color.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/color.fragment",
"msaaSupport": "MSAA"
},
"holo_hand_pointer": {
"+states": [ "DisableDepthWrite", "Blending" ],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "LessEqual",
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" }
],
"vertexShader": "shaders/color.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/color.fragment",
"msaaSupport": "MSAA"
},
"holo_hand": {
"depthFunc": "LessEqual",
"+defines": [ "TEXEL_AA" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "TexelAA"
},
{
"samplerIndex": 1,
"textureFilter": "TexelAA"
}
],
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"msaaSupport": "MSAA"
},
"windowsmr_holo_hand": {
"depthFunc": "LessEqual",
"+defines": [ "TEXEL_AA", "IGNORE_CURRENTCOLOR", "WINDOWSMR_MAGICALPHA" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "TexelAA"
},
{
"samplerIndex": 1,
"textureFilter": "TexelAA"
}
],
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"msaaSupport": "MSAA"
},
"rift_mirror_texture": {
"+defines": [ "USE_STEREO_TEXTURE_ARRAY", "STEREO_LEFT_EYE_ONLY" ],
"+states": [ "DisableCulling", "DisableDepthWrite" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture.fragment"
},
"rift_mirror_logo:rift_mirror_texture": {
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ]
},
"rift_texture_copy_noalpha": {
"+states": [ "DisableCulling", "DisableDepthWrite" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/levelstage_copy_vr.fragment"
}
}
}
@@ -0,0 +1,5 @@
[
{"path":"materials/terrain.material"},
{"path":"materials/terrain.material", "+defines":["FOG"]},
{"path":"materials/terrain.material", "+defines":["ALWAYS_LIT"]}
]
@@ -0,0 +1,18 @@
{
"materials": {
"version": "1.0.0",
"terrain_inside_block": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"vertexFields": [
{ "field": "Position" }
],
"msaaSupport": "MSAA"
}
}
}
@@ -0,0 +1,258 @@
{
"materials": {
"version": "1.0.0",
"ui_base": {
"vertexShader": "shaders/color_uv.vertex",
"vrGeometryShader": "shaders/color_uv.geometry",
"fragmentShader": "shaders/color_texture.fragment",
"+states": [
"EnableStencilTest",
"DisableDepthTest",
"Blending"
],
"frontFace": {
"stencilFunc": "Equal",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Keep"
},
"backFace": {
"stencilFunc": "Equal",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Keep"
},
"stencilReadMask": 240,
"stencilWriteMask": 240,
"msaaSupport": "Both",
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
},
{
"samplerIndex": 1,
"textureFilter": "Point"
}
],
"msaaSupport": "Both",
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" },
{ "field": "UV0" }
]
},
"ui_texture_and_color:ui_base": {
"vertexShader": "shaders/color_uv.vertex",
"vrGeometryShader": "shaders/color_uv.geometry",
"fragmentShader": "shaders/color_texture.fragment"
},
"ui_texture_and_color_blur:ui_texture_and_color": {
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
]
},
"ui_texture_and_color_tint:ui_texture_and_color": {
"+defines": [
"ENABLE_VERTEX_TINT_MASK"
]
},
"ui_fill_color:ui_base": {
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"vertexFields": [
{ "field": "Position" }
]
},
"ui_fill_stencil:ui_base": {
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/current_color.fragment",
"+states": [
"StencilWrite",
"EnableStencilTest",
"DisableColorWrite",
"DisableDepthWrite"
],
"frontFace": {
"stencilFunc": "Always",
"stencilFailOp": "Replace",
"stencilDepthFailOp": "Replace",
"stencilPassOp": "Replace"
},
"backFace": {
"stencilFunc": "Always",
"stencilFailOp": "Replace",
"stencilDepthFailOp": "Replace",
"stencilPassOp": "Replace"
},
"stencilRefOverride": 0,
"vertexFields": [
{ "field": "Position" }
]
},
"ui_fill_gradient:ui_base": {
"+states": [
"DisableDepthWrite"
],
"vertexShader": "shaders/color.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/color.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" }
]
},
"ui_textured:ui_base": {
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
]
},
"ui_textured_and_glcolor:ui_base": {
"+states": [
"DisableDepthWrite"
],
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_ccolor.fragment",
"alphaDst": "DestColor",
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
]
},
"ui_textured_and_glcolor_sprite:ui_textured_and_glcolor": {
},
"ui_item:ui_base": {
"vertexShader": "shaders/color_uv.vertex",
"vrGeometryShader": "shaders/color_uv.geometry",
"fragmentShader": "shaders/color_texture.fragment",
"+defines": [ "ALPHA_TEST", "ENABLE_VERTEX_TINT_MASK" ]
},
"ui_invert_overlay:ui_base": {
"blendSrc": "OneMinusDestColor",
"blendDst": "OneMinusSrcColor",
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/flat_white.fragment",
"vertexFields": [
{ "field": "Position" }
]
},
"ui_cubemap:ui_base": {
"vertexShader": "shaders/uv_time_rotate.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture.fragment",
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
]
},
"ui_crosshair:ui_invert_overlay": {
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
]
},
"animated_texture_blit": {
"+states": [
"DisableDepthTest",
"DisableCulling"
],
"frontFace": {
"stencilFunc": "Equal",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Keep"
},
"backFace": {
"stencilFunc": "Equal",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Keep"
},
"stencilReadMask": 240,
"stencilWriteMask": 240,
"vertexShader": "shaders/uv_blend_flipbook.vertex",
"vrGeometryShader": "shaders/uv_blend.geometry",
"fragmentShader": "shaders/texture_blend.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"isAnimatedTexture": 1
}
}
}
@@ -0,0 +1,86 @@
{
"materials": {
"version": "1.0.0",
"overlay_quad": {
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
],
"vertexFields": [
{ "field": "Position" },
{ "field": "UV0" }
],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"vrGeometryShader": "shaders/uv.geometry",
"fragmentShader": "shaders/texture_raw_alphatest.fragment"
},
"debug": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/color.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/color.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" }
],
"msaaSupport": "MSAA"
},
"overlay_quad_clear": {
"depthFunc": "Always",
"vertexShader": "shaders/simple.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/color.fragment",
"vertexFields": [
{ "field": "Position" }
],
"msaaSupport": "Both"
},
"sign_text": {
"+states": [
"Blending"
],
"+defines": [
"ALPHA_TEST",
"USE_LIGHTING"
],
"depthBias": 10.0,
"slopeScaledDepthBias": 2.0,
"depthBiasOGL": 10.0,
"slopeScaledDepthBiasOGL": 10.0,
"depthFunc": "LessEqual",
"vertexShader": "shaders/color_uv.vertex",
"vrGeometryShader": "shaders/color_uv.geometry",
"fragmentShader": "shaders/text.fragment",
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" },
{ "field": "UV0" }
],
"+samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Point"
}
],
"msaaSupport": "MSAA"
}
}
}
@@ -0,0 +1,3 @@
[
[ "en_US", "English (US)" ]
]
@@ -0,0 +1,3 @@
[
"en_US"
]
@@ -0,0 +1,4 @@
[
"textures/ui/White",
"textures/ui/cross_hair"
]
@@ -0,0 +1,7 @@
{
"nineslice_size": 1,
"base_size": [
2,
2
]
}
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@@ -0,0 +1,6 @@
{
// Alphabetical order please :)
"ui_defs": [
"ui/startup_screen.json"
]
}
@@ -0,0 +1,29 @@
{
"namespace": "startup",
"startup_screen": {
"type": "screen",
"send_telemetry": false,
"controls": [
{
"background_color": {
"type": "image",
"size": [ "100%", "100%" ],
"texture": "textures/ui/White"
}
},
{
"loading_image": {
"type": "image",
"layer": 1,
"fill": false,
"size": [ "100%", "100%" ],
"texture": "textures/ui/loading_screen_0"
}
}
]
}
}