mirror of
https://git.stillkill.net/MinecraftLeak/MinecraftLegends.git
synced 2026-10-22 13:22:20 +01:00
Initial commit
This commit is contained in:
commit
86efc669e9
5013 files changed
+237743
No files matched your search
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"format_version": 1,
|
||||
"header": {
|
||||
"description": "resourcePack.vanilla_base.description",
|
||||
"name": "resourcePack.vanilla_base.name",
|
||||
"uuid": "9ae3d2cc-7811-404c-b578-cb27689c8ac5",
|
||||
"version": [ 0, 0, 1 ],
|
||||
"min_engine_version": [1, 2, 6]
|
||||
},
|
||||
"modules": [
|
||||
{
|
||||
"description": "resourcePack.vanilla_base.description",
|
||||
"type": "resources",
|
||||
"uuid": "68ebfd58-ebda-4975-8f19-aa5503c006d2",
|
||||
"version": [ 0, 0, 1 ]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
[
|
||||
{"path":"materials/ui.material"},
|
||||
{"path":"materials/ui3D.material"}
|
||||
]
|
||||
@@ -0,0 +1,6 @@
|
||||
[
|
||||
{"path":"materials/hologram.material"},
|
||||
{"path":"materials/terrain.material", "+defines":["FANCY"]},
|
||||
{"path":"materials/terrain.material", "+defines":["FANCY", "FOG"]},
|
||||
{"path":"materials/terrain.material", "+defines":["FANCY", "ALWAYS_LIT"]}
|
||||
]
|
||||
@@ -0,0 +1,419 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"holoscreen_monoscopic_quad": {
|
||||
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"holoscreen_level_quad": {
|
||||
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture.fragment",
|
||||
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"holo_hud_quad": {
|
||||
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"holoscreen_stereoscopic_quad": {
|
||||
|
||||
"+defines": [
|
||||
"USE_STEREO_TEXTURE_ARRAY"
|
||||
],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/hologram_uv_stereo.geometry",
|
||||
"fragmentShader": "shaders/hologram_texture_stereo.fragment"
|
||||
},
|
||||
|
||||
"hologram": {
|
||||
"+defines": [
|
||||
"ALPHA_TEST"
|
||||
],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexShader": "shaders/color_uv.vertex",
|
||||
"vrGeometryShader": "shaders/color_uv.geometry",
|
||||
"fragmentShader": "shaders/color_texture.fragment"
|
||||
},
|
||||
|
||||
"hololens_LSRPlane": {
|
||||
"+states":["DisableCulling", "DisableDepthWrite", "Blending"],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc":"LessEqual",
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
]
|
||||
},
|
||||
|
||||
"hololens_LSRPlaneTextured": {
|
||||
"+states":["DisableCulling", "DisableDepthWrite", "Blending"],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc":"LessEqual",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment"
|
||||
},
|
||||
|
||||
"hololens_UICursor": {
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
"msaaSupport": "Both",
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment"
|
||||
},
|
||||
|
||||
"hololens_UICursor_ingame_pseudoshadow": {
|
||||
"+states": [ "DisableDepthWrite", "Blending" ],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
"depthBias": 1000.0,
|
||||
"slopeScaledDepthBias": 1.0,
|
||||
"depthBiasOGL": 5.0,
|
||||
"slopeScaledDepthBiasOGL": 5.0,
|
||||
"msaaSupport": "Both",
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment"
|
||||
},
|
||||
|
||||
"hololens_UICursor_ingame_mainpart": {
|
||||
"+states": [ "Blending" ],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
"depthBias": 2000,
|
||||
"slopeScaledDepthBias": 2,
|
||||
"depthBiasOGL": 10,
|
||||
"slopeScaledDepthBiasOGL": 10,
|
||||
"msaaSupport": "Both",
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment"
|
||||
},
|
||||
|
||||
"hologram_hit_effect": {
|
||||
"+states": [
|
||||
"DisableDepthTest",
|
||||
"Blending"
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
|
||||
"msaaSupport": "MSAA",
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment"
|
||||
},
|
||||
|
||||
"reality_frame_cutout": {
|
||||
"+states": [ "Blending" ],
|
||||
|
||||
"+defines": [
|
||||
"FORCE_DEPTH_ZERO"
|
||||
],
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"reality_frame_skyfill": {
|
||||
|
||||
"+states": [
|
||||
"DisableDepthTest",
|
||||
"Blending"
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"living_room": {
|
||||
"depthFunc": "LessEqual",
|
||||
"+defines": [ "TEXEL_AA" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "TexelAA"
|
||||
},
|
||||
{
|
||||
"samplerIndex": 1,
|
||||
"textureFilter": "TexelAA"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
"msaaSupport": "MSAA"
|
||||
},
|
||||
|
||||
"holo_coord_frame": {
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexShader": "shaders/color.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/color.fragment",
|
||||
"msaaSupport": "MSAA"
|
||||
},
|
||||
|
||||
"holo_hand_pointer": {
|
||||
|
||||
"+states": [ "DisableDepthWrite", "Blending" ],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "Color" }
|
||||
],
|
||||
|
||||
"vertexShader": "shaders/color.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/color.fragment",
|
||||
"msaaSupport": "MSAA"
|
||||
},
|
||||
|
||||
"holo_hand": {
|
||||
"depthFunc": "LessEqual",
|
||||
"+defines": [ "TEXEL_AA" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "TexelAA"
|
||||
},
|
||||
{
|
||||
"samplerIndex": 1,
|
||||
"textureFilter": "TexelAA"
|
||||
}
|
||||
],
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
"msaaSupport": "MSAA"
|
||||
},
|
||||
|
||||
"windowsmr_holo_hand": {
|
||||
"depthFunc": "LessEqual",
|
||||
"+defines": [ "TEXEL_AA", "IGNORE_CURRENTCOLOR", "WINDOWSMR_MAGICALPHA" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "TexelAA"
|
||||
},
|
||||
{
|
||||
"samplerIndex": 1,
|
||||
"textureFilter": "TexelAA"
|
||||
}
|
||||
],
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
"msaaSupport": "MSAA"
|
||||
},
|
||||
|
||||
"rift_mirror_texture": {
|
||||
"+defines": [ "USE_STEREO_TEXTURE_ARRAY", "STEREO_LEFT_EYE_ONLY" ],
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite" ],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture.fragment"
|
||||
},
|
||||
|
||||
"rift_mirror_logo:rift_mirror_texture": {
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ]
|
||||
},
|
||||
|
||||
"rift_texture_copy_noalpha": {
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite" ],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/levelstage_copy_vr.fragment"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
[
|
||||
{"path":"materials/terrain.material"},
|
||||
{"path":"materials/terrain.material", "+defines":["FOG"]},
|
||||
{"path":"materials/terrain.material", "+defines":["ALWAYS_LIT"]}
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"terrain_inside_block": {
|
||||
"depthFunc": "LessEqual",
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
"msaaSupport": "MSAA"
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,258 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"ui_base": {
|
||||
"vertexShader": "shaders/color_uv.vertex",
|
||||
"vrGeometryShader": "shaders/color_uv.geometry",
|
||||
"fragmentShader": "shaders/color_texture.fragment",
|
||||
|
||||
"+states": [
|
||||
"EnableStencilTest",
|
||||
"DisableDepthTest",
|
||||
"Blending"
|
||||
],
|
||||
|
||||
"frontFace": {
|
||||
"stencilFunc": "Equal",
|
||||
"stencilFailOp": "Keep",
|
||||
"stencilDepthFailOp": "Keep",
|
||||
"stencilPassOp": "Keep"
|
||||
},
|
||||
|
||||
"backFace": {
|
||||
"stencilFunc": "Equal",
|
||||
"stencilFailOp": "Keep",
|
||||
"stencilDepthFailOp": "Keep",
|
||||
"stencilPassOp": "Keep"
|
||||
},
|
||||
|
||||
"stencilReadMask": 240,
|
||||
"stencilWriteMask": 240,
|
||||
|
||||
"msaaSupport": "Both",
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
},
|
||||
{
|
||||
"samplerIndex": 1,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
"msaaSupport": "Both",
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "Color" },
|
||||
{ "field": "UV0" }
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
"ui_texture_and_color:ui_base": {
|
||||
"vertexShader": "shaders/color_uv.vertex",
|
||||
"vrGeometryShader": "shaders/color_uv.geometry",
|
||||
"fragmentShader": "shaders/color_texture.fragment"
|
||||
|
||||
},
|
||||
|
||||
"ui_texture_and_color_blur:ui_texture_and_color": {
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
"ui_texture_and_color_tint:ui_texture_and_color": {
|
||||
"+defines": [
|
||||
"ENABLE_VERTEX_TINT_MASK"
|
||||
]
|
||||
},
|
||||
|
||||
"ui_fill_color:ui_base": {
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
"ui_fill_stencil:ui_base": {
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/current_color.fragment",
|
||||
|
||||
"+states": [
|
||||
"StencilWrite",
|
||||
"EnableStencilTest",
|
||||
"DisableColorWrite",
|
||||
"DisableDepthWrite"
|
||||
],
|
||||
|
||||
"frontFace": {
|
||||
"stencilFunc": "Always",
|
||||
"stencilFailOp": "Replace",
|
||||
"stencilDepthFailOp": "Replace",
|
||||
"stencilPassOp": "Replace"
|
||||
},
|
||||
|
||||
"backFace": {
|
||||
"stencilFunc": "Always",
|
||||
"stencilFailOp": "Replace",
|
||||
"stencilDepthFailOp": "Replace",
|
||||
"stencilPassOp": "Replace"
|
||||
},
|
||||
|
||||
"stencilRefOverride": 0,
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
"ui_fill_gradient:ui_base": {
|
||||
"+states": [
|
||||
"DisableDepthWrite"
|
||||
],
|
||||
|
||||
"vertexShader": "shaders/color.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/color.fragment",
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "Color" }
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
"ui_textured:ui_base": {
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
]
|
||||
},
|
||||
|
||||
"ui_textured_and_glcolor:ui_base": {
|
||||
"+states": [
|
||||
"DisableDepthWrite"
|
||||
],
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_ccolor.fragment",
|
||||
|
||||
"alphaDst": "DestColor",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
]
|
||||
},
|
||||
|
||||
"ui_textured_and_glcolor_sprite:ui_textured_and_glcolor": {
|
||||
},
|
||||
|
||||
"ui_item:ui_base": {
|
||||
"vertexShader": "shaders/color_uv.vertex",
|
||||
"vrGeometryShader": "shaders/color_uv.geometry",
|
||||
"fragmentShader": "shaders/color_texture.fragment",
|
||||
|
||||
"+defines": [ "ALPHA_TEST", "ENABLE_VERTEX_TINT_MASK" ]
|
||||
|
||||
},
|
||||
|
||||
"ui_invert_overlay:ui_base": {
|
||||
|
||||
"blendSrc": "OneMinusDestColor",
|
||||
"blendDst": "OneMinusSrcColor",
|
||||
|
||||
"vertexShader": "shaders/position.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/flat_white.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
]
|
||||
},
|
||||
|
||||
"ui_cubemap:ui_base": {
|
||||
|
||||
"vertexShader": "shaders/uv_time_rotate.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture.fragment",
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
"ui_crosshair:ui_invert_overlay": {
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
]
|
||||
},
|
||||
|
||||
"animated_texture_blit": {
|
||||
"+states": [
|
||||
"DisableDepthTest",
|
||||
"DisableCulling"
|
||||
],
|
||||
|
||||
"frontFace": {
|
||||
"stencilFunc": "Equal",
|
||||
"stencilFailOp": "Keep",
|
||||
"stencilDepthFailOp": "Keep",
|
||||
"stencilPassOp": "Keep"
|
||||
},
|
||||
|
||||
"backFace": {
|
||||
"stencilFunc": "Equal",
|
||||
"stencilFailOp": "Keep",
|
||||
"stencilDepthFailOp": "Keep",
|
||||
"stencilPassOp": "Keep"
|
||||
},
|
||||
|
||||
"stencilReadMask": 240,
|
||||
"stencilWriteMask": 240,
|
||||
|
||||
"vertexShader": "shaders/uv_blend_flipbook.vertex",
|
||||
"vrGeometryShader": "shaders/uv_blend.geometry",
|
||||
"fragmentShader": "shaders/texture_blend.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
|
||||
"isAnimatedTexture": 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"overlay_quad": {
|
||||
|
||||
"+states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
|
||||
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Bilinear"
|
||||
}
|
||||
],
|
||||
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "OneMinusSrcAlpha",
|
||||
|
||||
"depthFunc": "Always",
|
||||
|
||||
"vertexShader": "shaders/uv.vertex",
|
||||
"vrGeometryShader": "shaders/uv.geometry",
|
||||
"fragmentShader": "shaders/texture_raw_alphatest.fragment"
|
||||
},
|
||||
|
||||
"debug": {
|
||||
"depthFunc": "LessEqual",
|
||||
"vertexShader": "shaders/color.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/color.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "Color" }
|
||||
],
|
||||
"msaaSupport": "MSAA"
|
||||
|
||||
},
|
||||
|
||||
"overlay_quad_clear": {
|
||||
"depthFunc": "Always",
|
||||
"vertexShader": "shaders/simple.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/color.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" }
|
||||
],
|
||||
"msaaSupport": "Both"
|
||||
},
|
||||
|
||||
"sign_text": {
|
||||
"+states": [
|
||||
"Blending"
|
||||
],
|
||||
"+defines": [
|
||||
"ALPHA_TEST",
|
||||
"USE_LIGHTING"
|
||||
],
|
||||
"depthBias": 10.0,
|
||||
"slopeScaledDepthBias": 2.0,
|
||||
"depthBiasOGL": 10.0,
|
||||
"slopeScaledDepthBiasOGL": 10.0,
|
||||
"depthFunc": "LessEqual",
|
||||
"vertexShader": "shaders/color_uv.vertex",
|
||||
"vrGeometryShader": "shaders/color_uv.geometry",
|
||||
"fragmentShader": "shaders/text.fragment",
|
||||
"vertexFields": [
|
||||
{ "field": "Position" },
|
||||
{ "field": "Color" },
|
||||
{ "field": "UV0" }
|
||||
],
|
||||
"+samplerStates": [
|
||||
{
|
||||
"samplerIndex": 0,
|
||||
"textureFilter": "Point"
|
||||
}
|
||||
],
|
||||
"msaaSupport": "MSAA"
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
[
|
||||
[ "en_US", "English (US)" ]
|
||||
]
|
||||
@@ -0,0 +1,3 @@
|
||||
[
|
||||
"en_US"
|
||||
]
|
||||
@@ -0,0 +1,4 @@
|
||||
[
|
||||
"textures/ui/White",
|
||||
"textures/ui/cross_hair"
|
||||
]
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"nineslice_size": 1,
|
||||
"base_size": [
|
||||
2,
|
||||
2
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 87 B |
Binary file not shown.
|
After Width: | Height: | Size: 95 B |
@@ -0,0 +1,6 @@
|
||||
{
|
||||
// Alphabetical order please :)
|
||||
"ui_defs": [
|
||||
"ui/startup_screen.json"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"namespace": "startup",
|
||||
|
||||
|
||||
|
||||
"startup_screen": {
|
||||
"type": "screen",
|
||||
"send_telemetry": false,
|
||||
|
||||
"controls": [
|
||||
{
|
||||
"background_color": {
|
||||
"type": "image",
|
||||
"size": [ "100%", "100%" ],
|
||||
"texture": "textures/ui/White"
|
||||
}
|
||||
},
|
||||
{
|
||||
"loading_image": {
|
||||
"type": "image",
|
||||
"layer": 1,
|
||||
"fill": false,
|
||||
"size": [ "100%", "100%" ],
|
||||
"texture": "textures/ui/loading_screen_0"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user