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https://git.stillkill.net/MinecraftLeak/MinecraftLegends.git
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@@ -0,0 +1,269 @@
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{
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"materials": {
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"version": "1.0.0",
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"terrain_base": {
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"vertexShader": "shaders/renderchunk.vertex",
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"vrGeometryShader": "shaders/renderchunk.geometry",
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"fragmentShader": "shaders/renderchunk.fragment",
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"+defines": [ "LOW_PRECISION", "TEXEL_AA", "ATLAS_TEXTURE" ],
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"+states": [ "DisableAlphaWrite" ],
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"+samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "TexelAA"
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},
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{
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"samplerIndex": 1,
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"textureFilter": "Bilinear"
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},
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{
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"samplerIndex": 3,
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"textureFilter": "Point"
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},
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{
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"samplerIndex": 4,
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"textureFilter": "Point"
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}
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],
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "UV1" },
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{ "field": "Color" },
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{ "field": "UV0" }
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],
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"msaaSupport": "Both",
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"textures": [
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{
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"textureIndex": 0,
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"textureLocation": "InUserPackage",
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"textureName": "atlas.terrain"
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},
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{
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"textureIndex": 1,
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"textureLocation": "Dynamic",
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"textureName": "Brightness"
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},
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{
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"textureIndex": 2,
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"textureLocation": "Dynamic",
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"textureName": "SeasonFoliage"
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}
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],
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"variants": [
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{ "fog": { "+defines": [ "FOG" ] } },
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{ "lit": { "+defines": [ "ALWAYS_LIT" ] } },
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{ "underwater": { "+defines": [ "FOG" ] } },
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{ "fog.underwater": { } },
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{ "fading": { "+defines": [ "FOG", "ALLOW_FADE" ] } }
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]
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},
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"terrain_opaque:terrain_base": {
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"+variants": [
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{ "underlava": { "+states": [ "DisableCulling" ] } }
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]
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},
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"terrain_opaque_seasons:terrain_base": {
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"+defines": [ "SEASONS" ],
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"+samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "TexelAA"
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},
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{
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"samplerIndex": 1,
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"textureFilter": "Bilinear"
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},
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{
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"samplerIndex": 2,
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"textureFilter": "Point"
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}
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]
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},
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"terrain_blend:terrain_base": {
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"+defines": [ "BLEND" ],
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"+states": [
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"Blending"
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],
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"+variants": [
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{ "underwater": { "+states": [ "InvertCulling", "EnableStencilTest" ] } },
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{ "fog.underwater": { } }
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]
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},
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"terrain_blend_far:terrain_blend": {
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"+defines": [ "FOG" ]
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},
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"terrain_blend_no_culling:terrain_blend": {
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"+states": [
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"DisableCulling"
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]
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},
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"terrain_water:terrain_blend": {
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"+defines": [ "NEAR_WATER" ],
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"+states": [
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"Blending"
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],
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// Fix z-fighting by offsetting water polygons by epsilon
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"depthBias": 100.0,
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"slopeScaledDepthBias": 0.1,
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"depthBiasOGL": 0.5,
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"slopeScaledDepthBiasOGL": 0.5,
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"+variants": [
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{ "underwater": { "+states": [ "InvertCulling", "EnableStencilTest" ] } },
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{ "fog.underwater": { } }
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]
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},
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"terrain_water_below_stencil": {
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"vertexShader": "shaders/renderchunk.vertex",
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"vrGeometryShader": "shaders/renderchunk.geometry",
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"fragmentShader": "shaders/renderchunk.fragment",
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"+states": [
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"InvertCulling",
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"DisableDepthWrite",
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"EnableStencilTest",
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"StencilWrite",
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"DisableColorWrite"
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],
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"+defines": [ "BYPASS_PIXEL_SHADER" ],
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"+samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "TexelAA"
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},
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{
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"samplerIndex": 1,
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"textureFilter": "Bilinear"
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}
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],
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"msaaSupport": "Both",
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"textures": [
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{
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"textureIndex": 0,
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"textureLocation": "InUserPackage",
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"textureName": "atlas.terrain"
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},
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{
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"textureIndex": 1,
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"textureLocation": "Dynamic",
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"textureName": "Brightness"
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},
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{
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"textureIndex": 2,
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"textureLocation": "Dynamic",
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"textureName": "SeasonFoliage"
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}
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],
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "UV1" },
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{ "field": "Color" },
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{ "field": "UV0" }
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],
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"frontFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"backFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"stencilRef": 2,
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"stencilReadMask": 255,
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"stencilWriteMask": 2
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},
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"terrain_doubleside:terrain_base": {
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"+states": [ "DisableCulling" ]
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},
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"terrain_alpha_single_side:terrain_base": {
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"+defines": [ "ALPHA_TEST" ],
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"+states": [ "EnableAlphaToCoverage" ]
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},
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"terrain_alpha_seasons:terrain_base": {
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"+defines": [ "ALPHA_TEST", "SEASONS" ],
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"+states": [ "DisableCulling", "EnableAlphaToCoverage" ],
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"+samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "TexelAA"
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},
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{
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"samplerIndex": 1,
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"textureFilter": "Bilinear"
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},
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{
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"samplerIndex": 2,
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"textureFilter": "Point"
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}
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]
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},
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"terrain_alpha:terrain_alpha_single_side": {
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"+states": [ "DisableCulling" ],
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// z-fighting fix
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"depthBias": 100.0,
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"slopeScaledDepthBias": 0.1,
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"depthBiasOGL": 0.5,
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"slopeScaledDepthBiasOGL": 0.5
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},
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"terrain_far:terrain_base": {
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"+defines": [
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"FOG",
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"LOW_PRECISION"
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]
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},
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"terrain_seasons_far:terrain_opaque_seasons": {
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"+defines": [
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"FOG",
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"LOW_PRECISION"
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]
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},
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"terrain_seasons_far_alpha:terrain_opaque_seasons": {
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"+defines": [
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"FOG",
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"LOW_PRECISION",
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"SEASONS_FAR"
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]
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},
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"terrain_inside_block": {
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"depthFunc": "LessEqual",
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"vertexShader": "shaders/position.vertex",
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"vrGeometryShader": "shaders/position.geometry",
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"fragmentShader": "shaders/current_color.fragment",
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"vertexFields": [
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{ "field": "Position" }
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],
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"msaaSupport": "Both"
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}
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}
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}
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