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@@ -0,0 +1,133 @@
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{
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"materials": {
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"version": "1.0.0",
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"shadow_front": {
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"+states": [
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"StencilWrite",
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"DisableColorWrite",
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"DisableDepthWrite",
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"EnableStencilTest"
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],
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"vertexShader": "shaders/position.vertex",
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"vrGeometryShader": "shaders/position.geometry",
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"fragmentShader": "shaders/flat_white.fragment",
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"frontFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"backFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"stencilRef": 0,
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"stencilReadMask": 255,
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"stencilWriteMask": 1,
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"vertexFields": [
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{ "field": "Position" }
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],
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"msaaSupport": "Both"
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},
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"shadow_back": {
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"+states": [
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"StencilWrite",
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"DisableColorWrite",
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"DisableDepthWrite",
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"InvertCulling",
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"EnableStencilTest"
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],
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"vertexShader": "shaders/position.vertex",
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"vrGeometryShader": "shaders/position.geometry",
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"fragmentShader": "shaders/flat_white.fragment",
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"frontFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"backFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Replace"
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},
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"stencilRef": 1,
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"stencilReadMask": 255,
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"stencilWriteMask": 1,
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"vertexFields": [
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{ "field": "Position" }
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],
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"msaaSupport": "Both"
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},
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"shadow_overlay": {
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"+states": [
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"DisableDepthTest",
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"DisableCulling",
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"Blending",
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"EnableStencilTest"
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],
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"vertexShader": "shaders/color.vertex",
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"vrGeometryShader": "shaders/color.geometry",
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"fragmentShader": "shaders/shadow_stencil_overlay.fragment",
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"blendSrc": "DestColor",
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"blendDst": "Zero",
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"frontFace": {
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"stencilFunc": "Equal",
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"stencilPass": "Replace"
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},
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"backFace": {
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"stencilFunc": "Equal",
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"stencilPass": "Replace"
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},
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"stencilRef": 1,
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"stencilReadMask": 255,
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"stencilWriteMask": 0,
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "Color" }
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],
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"msaaSupport": "Both"
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},
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"water_hole": {
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"+states": [
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"DisableColorWrite"
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],
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"vertexFields": [
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{ "field": "Position" },
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{ "field": "Color" },
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{ "field": "UV0" }
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],
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"vertexShader": "shaders/position.vertex",
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"vrGeometryShader": "shaders/position.geometry",
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"fragmentShader": "shaders/flat_white.fragment",
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"msaaSupport": "Both"
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}
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}
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}
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