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Initial commit
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|
||||
{
|
||||
"format_version": 1,
|
||||
"header": {
|
||||
"description": "resourcePack.3rdpartyconsole.description",
|
||||
"name": "resourcePack.3rdpartyconsole.name",
|
||||
"uuid": "357ddef8-5283-4829-b155-6f0ae37f4777",
|
||||
"version": [ 0, 0, 1 ],
|
||||
"min_engine_version": [ 1, 2, 6 ]
|
||||
},
|
||||
"modules": [
|
||||
{
|
||||
"description": "resourcePack.3rdpartyconsole.description",
|
||||
"type": "resources",
|
||||
"uuid": "eeb96864-7cf5-4da6-b26b-ceaa6e311555",
|
||||
"version": [ 0, 0, 1 ]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,125 @@
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||||
## Nintendo Strings
|
||||
## New Strings
|
||||
options.thirdPartyConsoleVisible=Nintendo Account Settings
|
||||
options.xboxliveBroadcastSettingsForCrossplatform=Microsoft Account Settings
|
||||
thirdPartyConsole.network.networkName=Nintendo account
|
||||
thirdPartyConsole.adhoc.title=Select Network Mode
|
||||
thirdPartyConsole.adhoc.desc=Choose Local Network to connect with other Nintendo Switch systems nearby, or Online Network to connect with friends all over the world!
|
||||
thirdPartyConsole.adhoc.onlineNetwork=Online Network
|
||||
thirdPartyConsole.adhoc.localNetwork=Local Network
|
||||
thirdPartyConsole.adhoc.prompt=Network Mode
|
||||
thirdPartyConsole.adhoc.enableOnline=Enabling Online Network
|
||||
thirdPartyConsole.adhoc.enableLocal=Enabling Local Network
|
||||
thirdPartyConsole.adhoc.inprogress=We're making some quick changes. Just another moment...
|
||||
thirdPartyConsole.startmenuscreen.xblsignin=Sign in with a Microsoft account
|
||||
thirdPartyConsole.startmenuscreen.xblsigningin=Signing into Microsoft account
|
||||
thirdPartyConsole.startmenuscreen.thirdpartysignin=Sign in with a Nintendo account
|
||||
thirdPartyConsole.startmenuscreen.thirdpartysigningin=Signing into Nintendo account
|
||||
thirdPartyConsole.notsignedin=You are not signed in to your Nintendo account.
|
||||
thirdPartyConsole.notsignedin.achievements=You are not signed in and cannot earn achievements.
|
||||
thirdPartyConsole.notsignedin.store=You will need a Nintendo account to browse the store.
|
||||
thirdPartyConsole.disconectionscreen.notSignedIn=Please sign in with your Nintendo account to play with friends.
|
||||
thirdPartyConsole.disconectionscreen.multiplayerNotAllowed=This account does not have permission to join Nintendo multiplayer games.
|
||||
thirdPartyConsole.disconectionscreen.accessDenied=You must be friends with someone in this game in order to join.
|
||||
pauseScreen.thirdPartyConsoleDisconnect=You were disconnected from the Nintendo Switch Online service.
|
||||
networkWorld.joinable_nintendo_friends_label=Joinable Nintendo Switch Friends
|
||||
networkWorld.joinable_cross_platform_friends_label=Joinable Cross-Platform Friends
|
||||
networkWorld.no_xbl_label=You cannot join cross-platform games without a Microsoft account. Sign in to a Microsoft account to join your friends' worlds.
|
||||
networkWorld.no_thirdParty_label=You are not connected to Nintendo Switch Online Services. You will not be able to join your friends' multiplayer games. Sign in to Nintendo Switch Online to join your friends' worlds.
|
||||
networkWorld.multiplayerPrivilegesBlockedThirdParty=You cannot play online multiplayer because of a Parental Control restriction. View and manage your multiplayer settings with "Communicating With Others” in the Parental Controls.
|
||||
permissions.AddFriendsThirdParty=You cannot add friends because of a Parental Control restriction. View and manage your multiplayer settings with "Communicating With Others” in the Parental Controls.
|
||||
permissions.MultiplayerSessionsThirdParty=You cannot play on Realms because of a Parental Control restriction. View and manage your multiplayer settings with "Communicating With Others” in the Parental Controls.
|
||||
options.dev_switch_coin_debug=Enable debug eShop purchase when adding coins
|
||||
|
||||
## Stomping Existings Strings
|
||||
createWorldScreen.disconnectedXboxLive=You are not connected to Microsoft services. Your friends with Gamertags will not be able to join your multiplayer world. Sign in to your Microsoft account to play with your friends.
|
||||
createWorldScreen.disconnectedThirdParty=You are not connected to Nintendo Online Services. Your Nintendo friends will not be able to join your multiplayer world. Sign in to Nintendo Online to play with friends.
|
||||
commands.mixer.error.notoken=You need to be signed in with a Microsoft account to enable Mixer interactivity.
|
||||
invite.notification.description=%s has invited you to play Minecraft. Press - to respond.
|
||||
realmsSharingScreen.failedSignInModalMessage=You need to be signed in to a Microsoft account to join a Realm. Please sign in and try again.
|
||||
realmsCreateScreen.incomplete.create.b=It looks like you started creating a realm with a different Microsoft account. Do you want to complete creating that realm with this Microsoft account as the owner?
|
||||
realmsCreateScreen.incomplete.create.c=Someone started creating a Realm with the billing account on this device. Would you like to complete creating that Realm with this Microsoft account as the owner?
|
||||
realmsCreateScreen.incomplete.renew.b=It looks like you started renewing a realm with a different Microsoft account. Do you want to complete renewing that realm with this account as the owner?
|
||||
realmsCreateScreen.incomplete.renew.c=Someone started renewing a realm with the billing account on this device. Would you like to complete renewing that realm with this Microsoft account as the owner?
|
||||
realmsSettingsScreen.xboxOneStoreDisplayName=Nintendo eShop
|
||||
networkWorld.connect_to_xbl=Sign in with a Microsoft account to play with friends.
|
||||
networkWorld.multiplayerPrivilegesBlocked=You cannot play online multiplayer because of how your Microsoft account is set up. Review and change your privacy settings at aka.ms/accountsettings.
|
||||
xblLogin.LoginMessageTitle=Microsoft account
|
||||
xblLogin.LoginMessage=Connecting...
|
||||
xbl.savePurchase.description.line1=Do you want to play with whatever you buy from any device? Sign in with a Microsoft account and your Minecoins, Skins, Texture Packs, Maps, and Mash-ups will be there for you on any device where you play Minecraft.
|
||||
xbl.savePurchase.title=Save Purchases to a Microsoft account?
|
||||
xbl.savePurchase.saveButton=Save to Microsoft account
|
||||
xbl.savePurchase.toast.message=Purchases Synced to Micorosft account!
|
||||
xbl.skipSignIn.prompt.description=This Microsoft account will not be the primary account for this device if you do not transfer this device's purchases to this account. You will not automatically sign in when you start Minecraft.
|
||||
xbl.signOut.title=Microsoft account Purchases!
|
||||
xbl.signOut.message1=While you are signed out of your Microsoft account you will not have access to the Minecoins and items you bought in the store.
|
||||
disconnectionScreen.notAuthenticated=You need to authenticate to Microsoft services.
|
||||
howtoplay.multiplayer.text.6=Note: You must have an internet connection and be signed in to a Microsoft account to play multiplayer.
|
||||
feed.connected=Every Realm is connected to a Club and Microsoft account.
|
||||
options.broadcast.permissionError=You do not have permission to use this feature. Review and change your privacy settings at aka.ms/accountsettings
|
||||
options.dev_useRetailXboxSandbox=Use Retail MSA Sandbox
|
||||
options.xboxliveBroadcastSettings=Microsoft account Settings
|
||||
options.xboxlivevisible=Visible to Cross-Platform Players
|
||||
options.xboxLiveAccountSettings=Microsoft account Settings
|
||||
options.xboxLiveSignedIn=Signed In with Microsoft account
|
||||
options.xboxLiveSignedOut=Signed Out of Microsoft account
|
||||
options.turnOffAchievements.message=Achievements are only available in worlds set to survival mode with cheats off. If you continue, no one will earn achievements while playing in this world ever again even if you switch back before playing.
|
||||
options.achievementsDisabled=Achievements cannot be earned in this world.
|
||||
options.achievementsDisabled.onLoad=If you start playing with these settings, achievements will no longer be earnable in this world.
|
||||
options.achievementsDisabled.notSignedIn=Achievements can be earned in this world, but you must sign in to a Microsoft account to earn them.
|
||||
pauseScreen.xboxLiveDisconnect=Oops! Your Microsoft account was disconnected. To invite more players, reopen your world.
|
||||
permissions.AddFriends=You cannot add friends because of how your Microsoft account is set up. This can be changed in your privacy & online safety settings on aka.ms/accountsettings.
|
||||
permissions.MultiplayerSessions=You cannot play on Realms because of how your Microsoft account is set up. This can be changed in your privacy & online safety settings on aka.ms/accountsettings.
|
||||
permissions.Communications=You cannot chat with other players because of how your Microsoft account is set up. This can be changed in your privacy & online safety settings on aka.ms/accountsettings.
|
||||
permissions.RealmsAddFriends=You will not be able to add new friends to play on your realm with you because of how your Microsoft account is set up. This can be changed in your privacy & online safety settings on aka.ms/accountsettings. Do you want to continue?
|
||||
permissions.CloudSave=You cannot save your worlds to your Microsoft account because of how your account is set up. This can be changed in your privacy & online safety settings on aka.ms/accountsettings.
|
||||
permissions.MultiplayerSessionsOnConsole=Your Microsoft account settings do not allow multiplayer games. Check your privacy & online safety settings on aka.ms/accountsettings to make sure you have Microsoft account Gold and that your settings allow multiplayer.
|
||||
selectTemplate.unableToSignIn=Microsoft Services are unavailable on this device
|
||||
store.coins.incomplete.fulfill.b=It looks like you started a purchase with a different Microsoft account. Do you want to complete the purchase with this account instead?
|
||||
store.content.requireXbl.signedIn=Download for free with a Microsoft account.
|
||||
store.content.requireXbl.notSignedIn=Sign in to a Microsoft account to unlock.
|
||||
store.ratings.signIn.description2=Before we can let you rate an item, you will need to sign in with a Microsoft account.
|
||||
store.purchase.signInPart2=Sign in with a Microsoft account to start using the store!
|
||||
store.coins.incomplete.fulfill.b=It looks like you started a purchase with a different Microsoft account. Do you want to complete the purchase with this Microsoft account instead?
|
||||
remix_export.popup_content=Your awesome model has been uploaded to Remix3D.com using your Gamertag.
|
||||
remix_export.EULA.content=By hitting Agree, you are uploading your model to Remix3D.com, where it will be displayed publicly with your Microsoft account profile. The Microsoft Services Agreement and Privacy Statement apply.
|
||||
remix_export.XBL_signin=You must be signed in to a Microsoft account to upload to Remix3D.com.
|
||||
xbox.signin.error=Please sign in with your Microsoft account to play with friends, earn gamerscore and achievements.
|
||||
xbox.signin.error.pocket.line3=During this test, everyone will need to sign in with a Microsoft account so they can be sent invites and added to Realms.
|
||||
xbox.connection.error=Disconnected from Microsoft account
|
||||
xbox.signin.message=Sign in with your Free Microsoft account to experience the full world of Minecraft.
|
||||
xbox.signin.newaccount.welcome=Welcome!
|
||||
xbox.signin.newaccount.info=You've connected to Minecraft with an Xbox Live profile. Change your Xbox Live settings and learn more at http://aka.ms/accountsettings. The Microsoft Services Agreement and Privacy Statement apply.
|
||||
xbox.signingin=Signing in with your Microsoft account...
|
||||
xbox.firstsignin.line1=Welcome to Minecraft! Use a Microsoft account to start connecting with the Minecraft community, where PCs, consoles, phones, and tablets can all play together. And the best part?
|
||||
xbox.firstsignin.line3=Don't have an account? Create one now to earn achievements and join Realms and Servers!
|
||||
xbox.failedsignin.line1=We tried to sign you in to your Microsoft account, but something went wrong.
|
||||
xbox.failedsignin.line2=If you play without signing in you won't be able to earn achievements, join Realms, or join Servers.
|
||||
xbox.achievementssignin.line2=Sign in with a Microsoft account to start earning them!
|
||||
xbox.signingin=Signing in...
|
||||
xbox.addfriendsignin.line1=Add your friends by their Gamertag to see when they are online.
|
||||
xbox.addfriendsignin.line2=Sign in with a Microsoft account to start adding friends!
|
||||
xbox.invitesignin.line1=Invite your friends by their Gamertag to see their worlds when they are online.
|
||||
xbox.invitesignin.line2=Sign in with a Microsoft account to start inviting friends!
|
||||
xbox.thirdpartysignin.line2=You need to sign in with a Microsoft account to connect!
|
||||
xbox.signInLong=Sign in for Free!
|
||||
xbox.signOutLong=Sign out of your Microsoft account
|
||||
xbox.thirdpartysignin.line2=You need to sign in with a Microsoft account to connect!
|
||||
xbox.disconectionscreen.notSignedIn=Sign in with your Microsoft account to play with friends.
|
||||
xbox.disconectionscreen.multiplayerNotAllowed=This Microsoft account does not have permission to join multiplayer games.
|
||||
xbox.profile.realName=Manage your privacy settings for sharing your real name at http://aka.ms/accountsettings.
|
||||
survey.line5=I thought I needed an Xbox console
|
||||
selectTemplate.signIn=Create Realm with Microsoft Account
|
||||
createWorldUpsell.signIn=Create Realm with Microsoft Account
|
||||
autosave.info.xbox=When you see this icon, we are saving your game. Do not turn off your Switch while this icon is on screen.
|
||||
|
||||
howtoplay.multiplayer.text.1=Minecraft is the best when you're crafting with friends! By default, all of your world settings allow your friends to join. On the Nintendo Switch, you can play multiplayer with both your Nintendo friends and your friends across other devices. Check out all the ways to play multiplayer here!
|
||||
howtoplay.multiplayer.text.2.splitscreen=You can have up to three additional players join your game at any time during your game! Start your world and have your friends turn on their controllers and press any button to join. Make sure each player has two joycon controllers. You must have both the left and the right, or any other full controller that works with the Switch.
|
||||
howtoplay.multiplayer.header.2=Online Multiplayer
|
||||
howtoplay.multiplayer.text.3=Minecraft has three main ways you can play online multiplayer. You can play on a Realm, a server, or your own World. When you are signed in with your Nintendo account and your Microsoft account, your friends on other devices can join your world! Realms and servers require a Microsoft account.
|
||||
howtoplay.multiplayer.header.3=Joining an Online Game
|
||||
howtoplay.multiplayer.text.4=To join a multiplayer game, go to the Friends tab! All your friends' joinable worlds and Realms will be visible when you're in Online mode. Your friends' Adhoc games will also appear in this list when you are in Adhoc mode.
|
||||
howtoplay.multiplayer.text.5=When you start or join an online game, it will be visible to all of your friends, and the friends of your Microsoft account friends. Check your Cross-Platform Multiplayer Settings in your world by pressing the Edit button on your world and clicking on Multiplayer.
|
||||
howtoplay.multiplayer.text.7=Give your friends special abilities in your world, or keep them from touching anything. By default, all of your friends enter your world as a member. Open the pause menu to see a list of friends in your world, and click on the icon to the right of their name to edit only their permissions in your world.
|
||||
howtoplay.multiplayer.header.adhoc=Adhoc Mode
|
||||
howtoplay.multiplayer.text.adhoc=Want to play with your friends but not on the same device? Turn your Switch to Adhoc Mode on the main menu by pressing Y. Go to the Friends tab in the Play menu to see your nearby friends' games, or start a new game yourself and your nearby friends can join you!
|
||||
@@ -0,0 +1,3 @@
|
||||
[
|
||||
[ "en_US", "English (US)" ]
|
||||
]
|
||||
@@ -0,0 +1,3 @@
|
||||
[
|
||||
"en_US"
|
||||
]
|
||||
File diff suppressed because it is too large.
Load diff
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|
||||
{
|
||||
//////////////////////////////////// Fixed Cameras
|
||||
//"Strategic_View"
|
||||
"fixed_camera0": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 90.0,
|
||||
|
||||
//This is the tranaslation offset of the "Badger Fixed" and "Badger Follow" cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle of the camera.
|
||||
"pitch": 90,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 80.0,
|
||||
|
||||
//This controls how quickly the fixed camera rotates (percentage rotation per tick, ie. 0.1 == 10% rotation per tick)
|
||||
"lerp": 0.05,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//"fixed_fov55_p47_d22.5"
|
||||
"fixed_camera1_UNUSED": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 22.5,
|
||||
|
||||
//This is the tranaslation offset of the "Badger Fixed" and "Badger Follow" cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle of the camera.
|
||||
"pitch": 47.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 55.0,
|
||||
|
||||
//This controls how quickly the fixed camera rotates (percentage rotation per tick, ie. 0.1 == 10% rotation per tick)
|
||||
"lerp": 0.05,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//////////////////////////////////// Free Cameras
|
||||
//"orbit_fov70_p35_p55_d15"
|
||||
"free_camera2_UNUSED": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 15,
|
||||
|
||||
//This is the tranaslation offset of the "Badger Fixed" and "Badger Follow" cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the orbit camera is initalized with.
|
||||
"pitch": 45.0,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 35.0,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 55.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 70.0,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//"Far_fov65_p20_p65_d18"
|
||||
"free_camera0": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 18,
|
||||
|
||||
//This is the tranaslation offset of the cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the orbit camera is initialized with.
|
||||
"pitch": 45,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 20,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 65,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 65.0,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//"free_fov70_d12.5"
|
||||
"free_camera3_UNUSED": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 12.5,
|
||||
|
||||
//This is the tranaslation offset of the cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the orbit camera is initalized with.
|
||||
"pitch": 40.0,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 0.0,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 85.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 70.0,
|
||||
|
||||
//This controls how quickly the fixed camera rotates (percentage rotation per tick, ie. 0.1 == 10% rotation per tick)
|
||||
"lerp": 0.05,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//"Close_fov55_p15_p70_d16.5"
|
||||
"free_camera1": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 16.5,
|
||||
|
||||
//This is the tranaslation offset of the cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the orbit camera is initalized with.
|
||||
"pitch": 45.0,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 15.0,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 70.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 55.0,
|
||||
|
||||
//This controls how quickly the fixed camera rotates (percentage rotation per tick, ie. 0.1 == 10% rotation per tick)
|
||||
"lerp": 0.05,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//////////////////////////////////// Follow Cameras
|
||||
//"follow_fov70_d10"
|
||||
"follow_camera0_UNUSED": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 10,
|
||||
|
||||
//This is the tranaslation offset of the "Badger Fixed" and "Badger Follow" cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the camera will try to approach.
|
||||
"pitch": 40.0,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 0.0,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 85.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 70.0,
|
||||
|
||||
//Below are a bunch of tweaks for manipulating the follow camera
|
||||
// +/- max angle in degrees per frame that the camera offset can swing about the player
|
||||
"follow_clamp": 1.0,
|
||||
// The fractional rate per frame that the swing (from above) rate to zero
|
||||
"follow_rate": 1,
|
||||
// The fractional rate per second that the camera tries to get behind the player (0.1 == 90% swing offset, 10% right behind the player)
|
||||
"follow_lerp": 0.002,
|
||||
// The velocity Steve has to travel in order for the camera to try and swing behind him
|
||||
"follow_velocity": 0.1,
|
||||
// The delay in seconds before the camera attempts to swing behind the player after some movement AND the right stick is released
|
||||
"follow_delay": 0.5,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
},
|
||||
|
||||
//"follow_fov55_d17.5"
|
||||
"follow_camera1_UNUSED": {
|
||||
//This is the distance of the camera from Steve.
|
||||
"distance": 17.5,
|
||||
|
||||
//This is the tranaslation offset of the "Badger Fixed" and "Badger Follow" cameras.
|
||||
"offset": [0.0, 0.0, 0.0],
|
||||
|
||||
//This is the downward angle the camera will try to approach.
|
||||
"pitch": 40.0,
|
||||
|
||||
//This is the maximum downward angle the player can look at (MC default is -90.0).
|
||||
"pitch_min": 0.0,
|
||||
|
||||
//This is the maximum upward angle the player can look at (MC default is 90.0).
|
||||
"pitch_max": 85.0,
|
||||
|
||||
//This is the downard angle that Steve faces in the "Badger Follow" and "Badger Orbit" cameras.
|
||||
"head_pitch": 35.0,
|
||||
|
||||
//This is the FOV that this camera will use (overrides the default value)
|
||||
"fov": 55.0,
|
||||
|
||||
//Below are a bunch of tweaks for manipulating the follow camera
|
||||
// +/- max angle in degrees per frame that the camera offset can swing about the player
|
||||
"follow_clamp": 1.0,
|
||||
// The fractional rate per frame that the swing (from above) rate to zero
|
||||
"follow_rate": 1,
|
||||
// The fractional rate per second that the camera tries to get behind the player (0.1 == 90% swing offset, 10% right behind the player)
|
||||
"follow_lerp": 0.002,
|
||||
// The velocity Steve has to travel in order for the camera to try and swing behind him
|
||||
"follow_velocity": 0.1,
|
||||
// The delay in seconds before the camera attempts to swing behind the player after some movement AND the right stick is released
|
||||
"follow_delay": 0.5,
|
||||
|
||||
//This controls whether the left stick allows the player to move a placement cursor around when holding a structure
|
||||
"follow_structure_placement": true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
{
|
||||
"resources": {
|
||||
"definitions": [
|
||||
{
|
||||
"type": "villager"
|
||||
},
|
||||
{
|
||||
"type": "wood",
|
||||
"stacks": [
|
||||
[
|
||||
"dirt",
|
||||
"log",
|
||||
"log"
|
||||
],
|
||||
[
|
||||
"grass",
|
||||
"log",
|
||||
"log"
|
||||
],
|
||||
[
|
||||
"dirt",
|
||||
"log2",
|
||||
"log2"
|
||||
],
|
||||
[
|
||||
"grass",
|
||||
"log2",
|
||||
"log2"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "stone",
|
||||
"stacks": [
|
||||
[
|
||||
"stone",
|
||||
"air"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "iron",
|
||||
"stacks": [
|
||||
[
|
||||
"iron_ore",
|
||||
"air"
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "diamond",
|
||||
"stacks": [
|
||||
[
|
||||
"diamond_ore",
|
||||
"air"
|
||||
]
|
||||
]
|
||||
}
|
||||
],
|
||||
"special": [
|
||||
"glowstone_dust",
|
||||
"emerald"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
{
|
||||
"settings": {
|
||||
//Use twin stick (ie. camera-relative) controls when in "Badger Fixed" camera mode
|
||||
//(also forces the player's head to stay locked to their body facing direction in that camera mode)
|
||||
"twin_stick": true,
|
||||
|
||||
//Use the "new LT/RT" control scheme (for both gamepad and mouse), where to use an item you
|
||||
//first hold LT (or RMB), and then press RT (or LMB) to actually use the item
|
||||
"new_trigger_controls": true,
|
||||
|
||||
//Players will spawn a certain distance from each other in blocks
|
||||
//If you set 100 blocks, then players will spawn 50 blocks from the center of the island.
|
||||
//Blocks not to be confused with chunks (chunks are 16 blocks).
|
||||
//TODO: Not yet implemented
|
||||
"player_separation_blocks": 0,
|
||||
|
||||
//When this is true, the player will auto-jump in any direction (left, right, backward),
|
||||
//not just forward (this is recommended / necessary when "twin_stick" is enabled).
|
||||
"omnidirectional_auto_jump": true,
|
||||
|
||||
// Controller deadzone for the controller R stick
|
||||
"deadzone": 0.05,
|
||||
|
||||
// When using a Badger camera, how far away a sound can play from the audio listener before it's cut off (originally hard coded to 16)
|
||||
"audio_listen_distance": 24,
|
||||
|
||||
// Enable friendly fire when attacking friendly structures
|
||||
"enable_friendlyfire": false,
|
||||
|
||||
// Use volume based collision detection for attacks
|
||||
"use_attack_volume": true,
|
||||
|
||||
// The angle Steve aims when attacking using a hand equipped item (0 is straight ahead, positive values pitching down)
|
||||
"attack_aiming_angle": 40.0,
|
||||
|
||||
// [IF use_attack_volume IS TRUE] The dimensions (approximately in blocks) for the sword attack
|
||||
"attack_volume_sword_dims": [ 3.0, 3.0, 2.0 ],
|
||||
|
||||
// [IF use_attack_volume IS TRUE] The offset (approximately in blocks) relative to forward facing center for the sword attack
|
||||
"attack_volume_sword_offset": [ 0.0, -3.0, 0.0 ],
|
||||
|
||||
// [IF use_attack_volume IS TRUE] Whether to prioritize attacking mobs or attacking buildings
|
||||
"attack_volume_prioritize_mobs": true,
|
||||
|
||||
// Should the character attack enemy / wild mobs automatically
|
||||
"auto_attack_enabled": true,
|
||||
|
||||
// [IF auto attack IS TRUE] the rate of fire (in seconds) the player will attack
|
||||
"auto_attack_rof": 0.5,
|
||||
|
||||
// Is auto attacking enabled on the bow
|
||||
"auto_fire_enabled": true,
|
||||
|
||||
// [IF auto_fire_enabled IS TRUE] the rate of fire (approx in seconds) the player will fire the bow
|
||||
"auto_fire_rof": 1.25,
|
||||
|
||||
// [IF auto_fire_enabled IS TRUE] the distance enemy mobs have to be before the player will auto fire the bow at them
|
||||
"auto_fire_range": 16.0,
|
||||
|
||||
"mob_jump_multiplier": 1.3,
|
||||
|
||||
"hero_banner_range": 50,
|
||||
|
||||
"hero_banner_speed_multiplier": 1.5,
|
||||
|
||||
// The amount of time a structure fire will burn (in seconds).
|
||||
"structure_fire_burn_time": 5.0,
|
||||
|
||||
// The amount of damage a structure fire will affect the structure's health (in seconds per block on fire).
|
||||
"structure_fire_damage_amount": 1.0,
|
||||
|
||||
// The distance the selector can travel when the current camera has "follow_structure_placement" to true
|
||||
"max_structure_placement_range": 8.0,
|
||||
|
||||
// The sensitivity for when the structure placement selector is active and is associated to WASD / L-stick
|
||||
"place_cursor_sensitivity_via_move": 0.5,
|
||||
|
||||
// The sensitivity for when the structure placement selector is active and is associated to Mouse Move / R-stick
|
||||
"place_cursor_sensitivity_via_aim": 0.35,
|
||||
|
||||
// How much slowdown is applied to movement when the structure placement selector is active
|
||||
"structure_placement_slowdown": 0.25,
|
||||
|
||||
// The max rotation rate while on a horse (in degrees)
|
||||
"mounted_rotation_rate": 270.0,
|
||||
|
||||
// The delay time before health regen will start after a structure takes damage.
|
||||
"regen_damage_delay": 2.5,
|
||||
|
||||
// The duration in ticks that is needed to reach max jump on the horse.
|
||||
"horse_jump_max_ticks": 3,
|
||||
|
||||
// The sensitivity of aiming the trebuchet with the gamepad. A larger number makes the target "move faster".
|
||||
"trebuchet_gamepad_aim_sensitivity": 0.015,
|
||||
|
||||
// The sensitivity of aiming the trebuchet with the mouse. A larger number makes the target "move faster".
|
||||
"trebuchet_mouse_aim_sensitivity": 1.5,
|
||||
|
||||
// The sensitivity of aiming structures with the gamepad. A larger number makes the target "move faster".
|
||||
"building_gamepad_aim_sensitivity": 0.03,
|
||||
|
||||
// Force the "Play Badger" button to generate a flat world instead
|
||||
"flat_world": false,
|
||||
|
||||
// Set a multiplier on the structure build speed.
|
||||
"build_speed": 1
|
||||
},
|
||||
|
||||
//Island-generation parameters.
|
||||
"island_generation": {
|
||||
|
||||
//Force island generation which will override world generation type when creating server.
|
||||
//You can use this to convert a saved normal world into an island world and even configure the distance.
|
||||
//Be aware that chunks that have been interacted with will not be overridden and can make your world
|
||||
//look crazy. If this is false, none of the other values in this section will take effect.
|
||||
"forced": false,
|
||||
|
||||
/*Force a specific biome for the island landmass. Here is the current list (names are case-sensitive):
|
||||
"Plains", "Desert", "Extreme Hills", "Forest" "Taiga", "Swampland" "River",
|
||||
"Hell" "The End", "FrozenOcean" "FrozenRiver", "Ice Plains" "Ice Mountains",
|
||||
"MushroomIsland" "MushroomIslandShore", "Beach" "DesertHills", "ForestHills" "TaigaHills",
|
||||
"Extreme Hills Edge" "Jungle", "JungleHills" "JungleEdge", "Deep Ocean" "Stone Beach",
|
||||
"Cold Beach" "Birch Forest", "Birch Forest Hills" "Roofed Forest", "Cold Taiga" "Cold Taiga Hills",
|
||||
"Mega Taiga" "Mega Taiga Hills", "Extreme Hills+" "Savanna", "Savanna Plateau" "Mesa",
|
||||
"Mesa Plateau F" "Mesa Plateau"
|
||||
Leave it blank or give it an invalid name to not force a biome. */
|
||||
//TODO: Not yet implemented (I tried, but WorldGen is overriding me somewhere).
|
||||
"biome_name": "Desert",
|
||||
|
||||
//Defines the size of the island's radius in chunks.
|
||||
"chunk_radius": 6
|
||||
},
|
||||
|
||||
//Each player is awarded list of items at game start with specified quantity
|
||||
"player_settings": {
|
||||
"starting_items": [
|
||||
{ "diamond_sword": {} },
|
||||
{
|
||||
"arrow": {
|
||||
"quantity": 64
|
||||
}
|
||||
},
|
||||
{
|
||||
"splash_potion": {
|
||||
// (see Potion.h for auxvalue mappings)
|
||||
"auxvalue": [ 16, 30, 33, 17, 34, 27, 7, 22, 24, 11 ],
|
||||
"quantity": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"tnt": {
|
||||
"quantity": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"leather_helmet": {
|
||||
"slot": "slot.armor.head"
|
||||
}
|
||||
},
|
||||
{
|
||||
"leather_chestplate": {
|
||||
"slot": "slot.armor.chest"
|
||||
}
|
||||
},
|
||||
{
|
||||
"leather_leggings": {
|
||||
"slot": "slot.armor.legs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"leather_boots": {
|
||||
"slot": "slot.armor.feet"
|
||||
}
|
||||
},
|
||||
{ "badger_shovel_a": {} },
|
||||
{ "badger_shovel_b": {} },
|
||||
{ "badger_shovel_c": {} },
|
||||
{ "badger_shovel_d": {} },
|
||||
{ "badger_shovel_e": {} },
|
||||
{ "badger_crowbar": {} },
|
||||
{
|
||||
"flint_and_steel": {
|
||||
"quantity": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"torch": {
|
||||
"quantity": 50
|
||||
}
|
||||
}
|
||||
],
|
||||
|
||||
// Supported mounts:
|
||||
// horse
|
||||
// skeleton_horse
|
||||
// donkey
|
||||
// llama
|
||||
// mule
|
||||
// pig
|
||||
"starting_mount": "horse"
|
||||
},
|
||||
|
||||
"debug": {
|
||||
"entity_behavior_debug": false,
|
||||
"show_attack_volume": false
|
||||
},
|
||||
|
||||
"render_settings": {
|
||||
"influence_search_radius": 35,
|
||||
"trail_death_ticks": 16,
|
||||
"trail_intensity": 0.75,
|
||||
|
||||
"progress_bars": [
|
||||
// ordering here matches the enum BadgerOverlayPacket::Type
|
||||
{
|
||||
// capture bar
|
||||
"range": 50.0,
|
||||
"offset": [ 0, -9 ],
|
||||
"size": [ 40, 3 ]
|
||||
},
|
||||
{
|
||||
// health bar
|
||||
"range": 50.0,
|
||||
"offset": [ 0, -12 ],
|
||||
"size": [ 50, 3 ]
|
||||
}
|
||||
],
|
||||
|
||||
"lines": [
|
||||
// matches BadgerRenderSettings::LineWidth enum
|
||||
{ "width": 1.0 }, // default
|
||||
{ "width": 5.0 }, // selection outline
|
||||
{ "width": 5.0 } // direction arrow
|
||||
],
|
||||
|
||||
"teams": [
|
||||
{
|
||||
"red": {
|
||||
"id": 1,
|
||||
"tint": [ 0.7, 0.2, 0.2, 1.0 ]
|
||||
}
|
||||
},
|
||||
{
|
||||
"blue": {
|
||||
"id": 2,
|
||||
"tint": [ 0.2, 0.2, 0.7, 1.0 ]
|
||||
}
|
||||
},
|
||||
{
|
||||
"wild": {
|
||||
"id": 0,
|
||||
"tint": [ 0.0, 0.0, 0.0, 0.0 ]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"categories": [
|
||||
{
|
||||
"name": "category-sword",
|
||||
"icon": "diamond_sword"
|
||||
},
|
||||
{
|
||||
"name": "category-pickaxe",
|
||||
"icon": "diamond_pickaxe"
|
||||
},
|
||||
{
|
||||
"name": "category-hammer",
|
||||
"icon": "diamond_axe"
|
||||
},
|
||||
{
|
||||
"name": "category-shovel",
|
||||
"icon": "diamond_shovel"
|
||||
},
|
||||
{
|
||||
"name": "category-chest",
|
||||
"icon": "chest"
|
||||
},
|
||||
{
|
||||
"name": "category-placeable",
|
||||
"icon": "jukebox"
|
||||
}
|
||||
],
|
||||
"item_categories": {
|
||||
"bow": "category-sword",
|
||||
"splash_potion": "category-sword",
|
||||
"crown": "category-pickaxe",
|
||||
"badger_shovel_a": "category-shovel",
|
||||
"badger_shovel_b": "category-shovel",
|
||||
"badger_shovel_c": "category-shovel",
|
||||
"badger_shovel_d": "category-shovel",
|
||||
"badger_shovel_e": "category-shovel",
|
||||
"badger_crowbar": "category-shovel"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
{␍
|
||||
"generation": {␍
|
||||
"features": [␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform"␍
|
||||
],␍
|
||||
"frequency": 3,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_zombie_generated"␍
|
||||
],␍
|
||||
"frequency": 3,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_spider_generated"␍
|
||||
],␍
|
||||
"frequency": 3,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_wolf_generated"␍
|
||||
],␍
|
||||
"frequency": 2,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_skeleton_generated"␍
|
||||
],␍
|
||||
"frequency": 3,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_creeper_generated"␍
|
||||
],␍
|
||||
"frequency": 2,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_witch_generated"␍
|
||||
],␍
|
||||
"frequency": 2,␍
|
||||
"max_delta_height": 3␍
|
||||
},␍
|
||||
{␍
|
||||
"structures": [␍
|
||||
"test_platform",␍
|
||||
"spawner_slime_generated"␍
|
||||
],␍
|
||||
"frequency": 2,␍
|
||||
"max_delta_height": 3␍
|
||||
}␍
|
||||
],␍
|
||||
"seeds": [],␍
|
||||
"ores": [␍
|
||||
{␍
|
||||
"type": "stone",␍
|
||||
"count": 3,␍
|
||||
"size": 20␍
|
||||
},␍
|
||||
{␍
|
||||
"type": "iron_ore",␍
|
||||
"count": 2,␍
|
||||
"size": 15␍
|
||||
},␍
|
||||
{␍
|
||||
"type": "diamond_ore",␍
|
||||
"count": 1,␍
|
||||
"size": 10␍
|
||||
}␍
|
||||
],␍
|
||||
"forests": [␍
|
||||
{␍
|
||||
"biome": "Plains",␍
|
||||
"count": 0␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Forest",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "ForestHills",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Birch Forest",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Birch Forest M",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Roofed Forest",␍
|
||||
"count": 0␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Jungle",␍
|
||||
"count": 15␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "JungleHills",␍
|
||||
"count": 15␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Taiga",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Mega Taiga",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Mega Taiga Hills",␍
|
||||
"count": 0.1␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Cold Taiga",␍
|
||||
"count": 5␍
|
||||
},␍
|
||||
{␍
|
||||
"biome": "Taiga M",␍
|
||||
"count": 5␍
|
||||
}␍
|
||||
]␍
|
||||
}␍
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"lightningstone" : {
|
||||
"isotropic" : true,
|
||||
"textures" : "glowstone",
|
||||
"sound": "glass"
|
||||
},
|
||||
"directional_desire_block": {
|
||||
"textures": {
|
||||
"up": "mob_spawner",
|
||||
"down": "mob_spawner",
|
||||
"north": "mob_spawner",
|
||||
"south": "directional_desire_block",
|
||||
"west": "mob_spawner",
|
||||
"east": "mob_spawner"
|
||||
},
|
||||
"sound": "metal",
|
||||
"blockshape": "invisible"
|
||||
},
|
||||
"directional_mob_spawner": {
|
||||
"textures": {
|
||||
"up": "mob_spawner",
|
||||
"down": "mob_spawner",
|
||||
"north": "mob_spawner",
|
||||
"south": "directional_mob_spawner",
|
||||
"west": "mob_spawner",
|
||||
"east": "mob_spawner"
|
||||
},
|
||||
"sound": "metal",
|
||||
"blockshape": "invisible"
|
||||
},
|
||||
"crown": {
|
||||
"blockshape": "block_half",
|
||||
"textures": {
|
||||
"up": "pedestal_top",
|
||||
"down": "pedestal_bottom",
|
||||
"side": "pedestal_side"
|
||||
}
|
||||
},
|
||||
"crown_as_helm": {
|
||||
"blockshape" : "block",
|
||||
"textures": {
|
||||
"up": "crown_top",
|
||||
"down": "crown_top",
|
||||
"east": "crown_side",
|
||||
"west": "crown_side",
|
||||
"north": "crown_front",
|
||||
"south": "crown_front"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
|
||||
"diamond_sword": {
|
||||
"damage" : 10
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"loading_messages": [
|
||||
"Defend your Crownhall at all costs!",
|
||||
"Building a 'Wood Upgrade' building will make nearby buildings' health regenerate faster.",
|
||||
"Building a 'Stone Upgrade' building will increase the health of nearby buildings.",
|
||||
"Building an 'Iron Upgrade' building will add a spiky, damaging perimeter to nearby buildings.",
|
||||
"Buildings will regenerate health slowly if they haven't taken damage recently.",
|
||||
"If you're lost, run towards the crown icon near the edge of your screen to find your way back home.",
|
||||
"If your enemy has built walls or towers, try building a Trebuchet!",
|
||||
"If you're out of Beds then build more 'Villager Resource' buildings.",
|
||||
"If you're out of Wood then build more 'Wood Resource' buildings near trees.",
|
||||
"If you're out of Stone then build more 'Stone Resource' buildings on Stone.",
|
||||
"If you're out of Iron then build more 'Iron Resource' buildings on Iron.",
|
||||
"If you're out of Diamonds then build more 'Iron Resource' buildings on Diamonds.",
|
||||
"BADGERCON 2018 was held in Stockholm.",
|
||||
"Mob Spawners must be built on Spawner Foundations.",
|
||||
"Hold (RT or Left Mouse) to auto attack nearby enemies using the Bow and Sword.",
|
||||
"Hold (A or spacebar) to perform a charged jump; Charged jumps are useful for getting onto higher ledges.",
|
||||
"If your Mobs are having a hard time getting where they're going, try using the terraforming tools to help them.",
|
||||
"Use potions on yourself, friends or enemies to gain advantages in combat!",
|
||||
"Collect Glowstone Dust and Emeralds to spend on Mob Spawners, Spawner Foundations, Placeable Buffs, and the Trebuchet.",
|
||||
"Placeable Buffs enhance Mobs and Mob Spawners.",
|
||||
"Use a 'Mob Lure' to gather nearby team Mobs into a specific area.",
|
||||
"Placeable Buffs are powerful but fragile - protect them.",
|
||||
"Don't fall into the pit!",
|
||||
"Aim Mob Spawners toward your enemies.",
|
||||
"If you can't build a building, it might be because you don't have enough resources! You can use the /getallresources cheat for now...",
|
||||
"When your buildings flash red it means they are under attack. Defend them!",
|
||||
"When placing upgrade buildings only highlighted buildings will be upgraded.",
|
||||
"When placing new buildings near existing upgrade buildings ensure they are within the upgrade building's area of affect to gain the upgrade.",
|
||||
"Build 'Archer Towers', 'Walls', 'Gates', and 'Golem Factories' to defend your village.",
|
||||
"Build the 'Spawner Shop' to unlock the different Mob Spawners and the Spawner Foundations.",
|
||||
"Build the 'Placeables Shop' to unlock the Placeable Buffs and Trebuchet."
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"format_version": 1,
|
||||
"header": {
|
||||
"description": "Badger Resource Pack Description",
|
||||
"name": "Badger Resource Pack",
|
||||
"uuid": "5faf94d2-0ad6-11e8-ba89-0ed5f89f718b",
|
||||
"version": [0, 0, 1]
|
||||
},
|
||||
"modules": [
|
||||
{
|
||||
"description": "Badger Resource Description",
|
||||
"type": "resources",
|
||||
"uuid": "6ccb1650-0ad6-11e8-ba89-0ed5f89f718b",
|
||||
"version": [0, 0, 1]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"player_obscured:entity": {
|
||||
"+defines": [ "USE_COLOR_MASK" ],
|
||||
"depthBias": 1000000.0
|
||||
},
|
||||
"crown:entity_alphatest": {}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
{
|
||||
"materials": {
|
||||
"version": "1.0.0",
|
||||
|
||||
"selection_box_badger": {
|
||||
"+states": [
|
||||
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|
||||
],
|
||||
|
||||
"depthFunc": "Always",
|
||||
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|
||||
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|
||||
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|
||||
"vertexFields": [
|
||||
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|
||||
{ "field": "Weights" }
|
||||
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|
||||
|
||||
"msaaSupport": "Both"
|
||||
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|
||||
|
||||
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|
||||
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|
||||
"depthFunc": "LessEqual",
|
||||
"vertexShader": "shaders/structure_preview.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/structure_preview.fragment",
|
||||
"vertexFields": [
|
||||
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|
||||
{ "field": "UV0" }
|
||||
],
|
||||
|
||||
"msaaSupport": "Both"
|
||||
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|
||||
|
||||
"structure_overlay_badger": {
|
||||
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|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "One",
|
||||
"depthFunc": "LessEqual",
|
||||
"vertexShader": "shaders/structure_preview.vertex",
|
||||
"vrGeometryShader": "shaders/position.geometry",
|
||||
"fragmentShader": "shaders/structure_overlay.fragment",
|
||||
"vertexFields": [
|
||||
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|
||||
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|
||||
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|
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|
||||
"msaaSupport": "Both"
|
||||
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|
||||
|
||||
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|
||||
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|
||||
"blendSrc": "SourceAlpha",
|
||||
"blendDst": "One",
|
||||
"depthFunc": "LessEqual",
|
||||
"vertexShader": "shaders/projectile_trail.vertex",
|
||||
"vrGeometryShader": "shaders/color.geometry",
|
||||
"fragmentShader": "shaders/projectile_trail.fragment",
|
||||
"vertexFields": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"msaaSupport": "Both"
|
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|
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|
||||
}
|
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@@ -0,0 +1,239 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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}
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@@ -0,0 +1,389 @@
|
||||
{
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||||
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{
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"splashes": [
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||||
"Badgers are part of the Mustelidae family.",
|
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"There are 11 species of badger.",
|
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"Badgers are nocturnal mammals.",
|
||||
"Badgers have stocky bodies with short legs that are suitable for digging.",
|
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"Badgers on average weigh around 9 - 11 kg.",
|
||||
"The badger can run up to 30 km/h.",
|
||||
"A male badger is called a boar.",
|
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"A female badger is called a sow.",
|
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"A baby badger is called a cub.",
|
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"A group of badgers is called a cete.",
|
||||
"Badgers were eaten in Britain during World War II",
|
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"Badgers can grow up to 34 inches long.",
|
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"Badgers mate any time they feel like it.",
|
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"The badger is the state animal of Wisconsin.",
|
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"Badgers typically live around 10 years.",
|
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"The American badger spends most of its time alone.",
|
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"The earliest recorded use of the word badger was in 1523.",
|
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"Badgers feed mainly on earthworms.",
|
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"Badgers have a very powerful sense of smell."
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Block a user