Files
MinecraftDungeons/data/shaders/dx11/holoroom_inner_skirt.fragment.hlsl
T
2026-03-08 15:30:46 -05:00

22 lines
502 B
HLSL

#include "ShaderConstants.fxh"
struct PS_Input
{
float4 position : SV_Position;
float4 color : COLOR;
float2 uv : TEXCOORD_0;
};
struct PS_Output
{
float4 color : SV_Target;
};
void main( in PS_Input PSInput, out PS_Output PSOutput )
{
float2 uv = PSInput.uv * SKIRT_UV_SCALE.xy;
uv = frac(uv);
uv = uv * SKIRT_UVS.zw + SKIRT_UVS.xy;
PSOutput.color = TEXTURE_0.Sample( TextureSampler0, uv ) * PSInput.color.r;
PSOutput.color.rgb *= TEXTURE_1.Sample(TextureSampler1, PSInput.color.gr).rgb;
}