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MinecraftDungeons/data/shaders/uv_selection_overlay.vertex
2026-03-08 15:30:46 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
// To use centroid sampling we need to have version 300 es shaders, which requires changing:
// attribute to in
// varying to out when in vertex shaders or in when in fragment shaders
// defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor
// texture2D to texture
#if __VERSION__ >= 300
#define attribute in
#define varying out
#ifdef MSAA_FRAMEBUFFER_ENABLED
#define _centroid centroid
#else
#define _centroid
#endif
_centroid out vec2 uv;
#else
varying vec2 uv;
#endif
uniform MAT4 WORLDVIEW;
uniform MAT4 PROJ;
attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;
void main()
{
POS4 pos = WORLDVIEW * POSITION;
gl_Position = PROJ * pos;
uv = TEXCOORD_0;
}