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2026-03-08 15:30:46 -05:00

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// __multiversion__
//This file is purely here to let the code compile. It is used only for Hololens, which currently runs only on DX11 compatible devices
#if __VERSION__ >= 300
#define attribute in
#define varying out
#endif
uniform MAT4 WORLDVIEWPROJ;
attribute mediump vec4 POSITION;
attribute vec4 COLOR;
varying vec4 color;
void main()
{
gl_Position = WORLDVIEWPROJ * POSITION;
color = COLOR;
}