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MinecraftDungeons/data/shaders/dx11/uv_selection_overlay.vertex.hlsl
2026-03-08 15:30:46 -05:00

35 lines
716 B
HLSL

#include "ShaderConstants.fxh"
struct VS_Input
{
float3 position : POSITION;
float2 uv : TEXCOORD_0;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
struct PS_Input
{
float4 position : SV_Position;
float2 uv : TEXCOORD_0;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
void main( in VS_Input VSInput, out PS_Input PSInput )
{
PSInput.uv = VSInput.uv;
#ifdef INSTANCEDSTEREO
int i = VSInput.instanceID;
float4 pos = mul(WORLDVIEW_STEREO[i], float4(VSInput.position, 1));
PSInput.position = mul(PROJ_STEREO[i], pos);
PSInput.instanceID = i;
#else
float4 pos = mul(WORLDVIEW, float4(VSInput.position, 1));
PSInput.position = mul(PROJ, pos);
#endif
}