Files
2026-03-08 15:30:46 -05:00

36 lines
717 B
HLSL

#include "ShaderConstants.fxh"
struct VS_Input
{
float3 position : POSITION;
float2 uv : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
struct PS_Input
{
float4 position : SV_Position;
float2 uv : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
void main(in VS_Input VSInput, out PS_Input PSInput)
{
PSInput.uv = VSInput.uv;
PSInput.uv1 = VSInput.uv1;
#ifdef INSTANCEDSTEREO
int i = VSInput.instanceID;
PSInput.position = mul(WORLDVIEWPROJ_STEREO[i], float4(VSInput.position, 1));
PSInput.instanceID = i;
#else
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
#endif
}