Files
2026-03-08 15:30:46 -05:00

34 lines
747 B
HLSL

#include "ShaderConstants.fxh"
struct VS_Input
{
float3 position : POSITION;
float4 normal : NORMAL;
float4 color : COLOR;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
struct PS_Input
{
float4 position : SV_Position;
float4 color : COLOR;
#ifdef INSTANCEDSTEREO
uint instanceID : SV_InstanceID;
#endif
};
void main( in VS_Input VSInput, out PS_Input PSInput )
{
PSInput.color = VSInput.color * 0.5f + -0.5f * dot(VSInput.normal, float4(GAZE_DIRECTION, 0.0f));
#ifdef INSTANCEDSTEREO
int i = VSInput.instanceID;
PSInput.position = mul( WORLDVIEWPROJ_STEREO[i], float4( VSInput.position, 1.0f ) );
PSInput.instanceID = i;
#else
PSInput.position = mul( WORLDVIEWPROJ, float4( VSInput.position, 1.0f ) );
#endif
}