// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // To use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // varying to out when in vertex shaders or in when in fragment shaders // defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor // texture2D to texture #if __VERSION__ >= 300 #define attribute in #define varying out #else #endif //This file is purely here to let the code compile. It is used only for Hololens, which currently runs only on DX11 compatible devices uniform MAT4 WORLDVIEWPROJ; attribute mediump vec4 POSITION; attribute vec4 COLOR; varying vec4 color; void main() { gl_Position = WORLDVIEWPROJ * POSITION; color = COLOR; }