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Stillkill committed 2026-03-08 15:30:46 -05:00
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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
// To use centroid sampling we need to have version 300 es shaders, which requires changing:
// attribute to in
// varying to out when in vertex shaders or in when in fragment shaders
// defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor
// texture2D to texture
#if __VERSION__ >= 300
// version 300 code
#ifdef MSAA_FRAMEBUFFER_ENABLED
#define _centroid centroid
#else
#define _centroid
#endif
_centroid in vec2 uv;
_centroid in vec2 uv1;
#define varying in
#define texture2D texture
out vec4 FragColor;
#define gl_FragColor FragColor
#else
// version 100 code
varying vec2 uv;
varying vec2 uv1;
#endif
uniform sampler2D TEXTURE_0;
uniform vec4 CURRENT_COLOR;
void main()
{
vec4 color = texture2D( TEXTURE_0, uv );
vec4 color1 = texture2D( TEXTURE_0, uv1 );
if (color.a < 0.01)
{
color = color1;
}
else if (color.b > 0.01) {
color = mix(color, color1, CURRENT_COLOR.a);
}
gl_FragColor = color;
}