Initial commit
This commit is contained in:
commit
c630089742
4782 files changed
+178521
No files matched your search
@@ -0,0 +1,34 @@
|
||||
// __multiversion__
|
||||
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
|
||||
|
||||
// To use centroid sampling we need to have version 300 es shaders, which requires changing:
|
||||
// attribute to in
|
||||
// varying to out when in vertex shaders or in when in fragment shaders
|
||||
// defining an out vec4 FragColor and replacing uses of gl_FragColor with FragColor
|
||||
// texture2D to texture
|
||||
#if __VERSION__ >= 300
|
||||
#define attribute in
|
||||
#define varying out
|
||||
|
||||
#else
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
uniform MAT4 WORLDVIEWPROJ;
|
||||
uniform vec4 FOG_COLOR;
|
||||
uniform vec4 CURRENT_COLOR;
|
||||
|
||||
attribute mediump vec4 POSITION;
|
||||
attribute vec4 COLOR;
|
||||
|
||||
varying vec4 color;
|
||||
|
||||
const float fogNear = 0.3;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = WORLDVIEWPROJ * POSITION;
|
||||
|
||||
color = mix( CURRENT_COLOR, FOG_COLOR, COLOR.r );
|
||||
}
|
||||
Reference in new issue
Block a user