Initial commit
This commit is contained in:
commit
c630089742
4782 files changed
+178521
No files matched your search
@@ -0,0 +1,33 @@
|
||||
#include "ShaderConstants.fxh"
|
||||
|
||||
struct VS_Input
|
||||
{
|
||||
float3 position : POSITION;
|
||||
float2 uv : TEXCOORD_0;
|
||||
#ifdef INSTANCEDSTEREO
|
||||
uint instanceID : SV_InstanceID;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
struct PS_Input
|
||||
{
|
||||
float4 position : SV_Position;
|
||||
float2 uv : TEXCOORD_0;
|
||||
#ifdef INSTANCEDSTEREO
|
||||
uint instanceID : SV_InstanceID;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
void main( in VS_Input VSInput, out PS_Input PSInput )
|
||||
{
|
||||
PSInput.uv = VSInput.uv;
|
||||
#ifdef INSTANCEDSTEREO
|
||||
int i = VSInput.instanceID;
|
||||
PSInput.position = mul( WORLDVIEWPROJ_STEREO[i], float4( VSInput.position, 1 ) );
|
||||
PSInput.instanceID = i;
|
||||
#else
|
||||
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
|
||||
#endif
|
||||
}
|
||||
Reference in new issue
Block a user