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{
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"ui_base": {
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"states": [
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"EnableStencilTest",
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"DisableDepthTest",
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"Blending"
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],
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"frontFace": {
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"stencilFunc": "Equal",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Keep"
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},
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"backFace": {
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"stencilFunc": "Equal",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Keep"
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},
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"stencilReadMask": 240,
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"stencilWriteMask": 240
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},
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"ui_texture_and_color:ui_base": {
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment"
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},
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"ui_texture_and_color_blur:ui_texture_and_color": {
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"samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "Bilinear"
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}
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]
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},
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"ui_texture_and_color_tint:ui_texture_and_color": {
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"defines": [
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"ENABLE_VERTEX_TINT_MASK"
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]
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},
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"ui_text:ui_texture_and_color": {
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"fragmentShader": "shaders/text.fragment"
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},
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"ui_fill_color:ui_base": {
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment"
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},
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"ui_fill_stencil:ui_base": {
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/current_color.fragment",
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"states": [
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"StencilWrite",
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"EnableStencilTest",
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"DisableColorWrite",
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"DisableDepthWrite"
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],
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"frontFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Replace",
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"stencilDepthFailOp": "Replace",
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"stencilPassOp": "Replace"
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},
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"backFace": {
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"stencilFunc": "Always",
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"stencilFailOp": "Replace",
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"stencilDepthFailOp": "Replace",
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"stencilPassOp": "Replace"
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},
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"stencilRefOverride": 0
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},
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"ui_fill_gradient:ui_base": {
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"vertexShader": "shaders/color.vertex",
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"fragmentShader": "shaders/color.fragment"
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},
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"ui_grayscale:ui_base": {
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/color_grayscale.fragment",
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"alphaDst": "DestColor"
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},
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"ui_textured:ui_base": {
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture.fragment"
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},
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"ui_textured_and_glcolor:ui_base": {
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture_ccolor.fragment",
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"alphaDst": "DestColor"
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},
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"ui_item:ui_base": {
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment",
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"defines": [ "ALPHA_TEST", "ENABLE_VERTEX_TINT_MASK" ]
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},
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"ui_item_glint_stencil:ui_item": {
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment",
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"states": [
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"StencilWrite",
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"EnableStencilTest"
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],
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"frontFace": {
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"stencilFunc": "Equal",
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"stencilPassOp": "Replace"
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},
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"backFace": {
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"stencilFunc": "Equal",
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"stencilPassOp": "Replace"
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},
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"stencilRef": 1,
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"stencilReadMask": 240,
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"stencilWriteMask": 15,
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"defines": [ "ALPHA_TEST", "ENABLE_VERTEX_TINT_MASK" ]
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},
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"ui_item_unglint_stencil:ui_item_glint_stencil": {
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"states": [
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"StencilWrite",
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"EnableStencilTest",
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"DisableColorWrite",
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"DisableDepthWrite"
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],
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"stencilRef": 0
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},
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"ui_item_glint:ui_base": {
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"vertexShader": "shaders/color_uv.vertex",
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"fragmentShader": "shaders/color_texture.fragment",
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"defines": [ "GLINT", "ENABLE_VERTEX_TINT_MASK" ],
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"samplerStates": [
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{
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"samplerIndex": 1,
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"textureWrap" : "Repeat",
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"textureFilter": "Bilinear"
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}
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],
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"stencilReadMask": 240,
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"stencilWriteMask": 255
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},
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"ui_inventory_item_glint:ui_item_glint": {
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"blendSrc": "SourceColor",
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"blendDst": "One",
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"states": [ "EnableStencilTest" ],
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"frontFace": {
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"stencilFunc": "Equal"
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},
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"backFace": {
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"stencilFunc": "Equal"
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},
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"stencilRef": 1,
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"stencilReadMask": 255,
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"stencilWriteMask": 255,
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"defines": [ "INVENTORY" ]
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},
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"ui_invert_overlay:ui_base": {
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"blendSrc": "OneMinusDestColor",
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"blendDst": "OneMinusSrcColor",
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"vertexShader": "shaders/position.vertex",
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"fragmentShader": "shaders/flat_white.fragment"
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},
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"ui_cubemap:ui_base": {
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture.fragment",
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"samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "Bilinear"
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}
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]
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},
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"ui_crosshair:ui_invert_overlay": {
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"vertexShader": "shaders/uv.vertex",
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"fragmentShader": "shaders/texture.fragment"
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},
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"animated_texture_blit": {
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"states": [
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"EnableStencilTest",
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"DisableDepthTest",
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"DisableCulling"
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],
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"frontFace": {
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"stencilFunc": "Equal",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Keep"
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},
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"backFace": {
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"stencilFunc": "Equal",
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"stencilFailOp": "Keep",
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"stencilDepthFailOp": "Keep",
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"stencilPassOp": "Keep"
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},
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"stencilReadMask": 240,
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"stencilWriteMask": 240,
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"vertexShader": "shaders/uv_blend.vertex",
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"fragmentShader": "shaders/texture_blend.fragment"
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},
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"stitch_mip0": {
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"states": [
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"DisableDepthTest",
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"DisableCulling"
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],
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"vertexShader": "shaders/stitch_blit.vertex",
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"fragmentShader": "shaders/stitch_blit.fragment"
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},
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"stitch_mip1:stitch_mip0": {
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"defines":["BLUR_RADIUS 2"]
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},
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"stitch_mip2:stitch_mip0": {
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"defines":["BLUR_RADIUS 4"]
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},
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"stitch_mip3:stitch_mip0": {
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"defines":["BLUR_RADIUS 8"]
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},
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"stitch_mip4:stitch_mip0": {
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"defines":["BLUR_RADIUS 16"]
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},
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"stitch_mip_cheap:stitch_mip0": {
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"defines":["BLUR_RADIUS 2"],
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"samplerStates": [
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{
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"samplerIndex": 0,
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"textureFilter": "Bilinear"
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}
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]
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}
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}
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