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#pragma once
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#include "TorchTile.h"
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using namespace std;
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class Random;
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class NotGateTile : public TorchTile
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{
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friend class Tile;
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private:
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static const int RECENT_TOGGLE_TIMER = 20 * 3;
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static const int MAX_RECENT_TOGGLES = 8;
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bool on;
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public:
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class Toggle
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{
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public:
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int x, y, z;
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__int64 when;
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Toggle(int x, int y, int z, __int64 when)
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{
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this->x = x;
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this->y = y;
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this->z = z;
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this->when = when;
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}
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};
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private:
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static unordered_map<Level *, deque<Toggle> *> recentToggles; // 4J - brought forward change from 1.3.2
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public:
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static void removeLevelReferences(Level *level); // 4J added
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private:
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bool isToggledTooFrequently(Level *level, int x, int y, int z, bool add);
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protected:
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NotGateTile(int id, bool on);
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public:
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int getTickDelay();
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void onPlace(Level *level, int x, int y, int z);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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bool getSignal(LevelSource *level, int x, int y, int z, int face);
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private:
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bool hasNeighborSignal(Level *level, int x, int y, int z);
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public:
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void tick(Level *level, int x, int y, int z, Random *random);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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bool getDirectSignal(Level *level, int x, int y, int z, int face);
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int getResource(int data, Random *random, int playerBonusLevel);
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bool isSignalSource();
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public:
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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int cloneTileId(Level *level, int x, int y, int z);
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void levelTimeChanged(Level *level, __int64 delta, __int64 newTime);
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void registerIcons(IconRegister *iconRegister);
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};
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