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#pragma once
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#include "Tile.h"
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class WebTile : public Tile
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{
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public:
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WebTile(int id);
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public:
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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public:
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bool isSolidRender(bool isServerLevel = false);
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public:
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AABB *getAABB(Level *level, int x, int y, int z);
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public:
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int getRenderShape();
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bool blocksLight();
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bool isCubeShaped();
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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protected:
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bool isSilkTouchable();
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};
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