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#pragma once
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using namespace std;
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#include "Item.h"
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class WeaponItem : public Item
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{
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private:
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float damage;
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const Tier *tier;
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public:
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WeaponItem(int id, const Tier *tier);
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virtual float getTierDamage();
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virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
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virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker);
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virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<LivingEntity> owner);
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virtual bool isHandEquipped();
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virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
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virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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virtual bool canDestroySpecial(Tile *tile);
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virtual int getEnchantmentValue();
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const Tier *getTier();
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bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
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attrAttrModMap *getDefaultAttributeModifiers();
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};
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